Structuring 3D Geometry based on Symmetry and Instancing Information
In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D objects or scenes. More specifically, we define structural information as a two-scale notion, namely the object and the scene levels and propose a way of struct...
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ndltd-CCSD-oai-tel.archives-ouvertes.fr-tel-003792002013-01-07T18:22:28Z http://tel.archives-ouvertes.fr/tel-00379200 http://tel.archives-ouvertes.fr/docs/00/37/92/00/PDF/Martinet_07_PhD.pdf http://tel.archives-ouvertes.fr/docs/00/37/92/00/ANNEX/Martinet_07_PhD_Defense.pdf Structuring 3D Geometry based on Symmetry and Instancing Information Martinet, Aurélien [INFO] Computer Science Informatique graphique Géométrie algorithmique structure d'objets harmoniques sphériques In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D objects or scenes. More specifically, we define structural information as a two-scale notion, namely the object and the scene levels and propose a way of structuring 3D Geometry at both levels using the information of symmetry and instancing. In the first part of this thesis, we propose an original method to structure the geometry at the object level based on the information of symmetry. Inspired by the work on principal component analysis, we introduce for this purpose the generalized moment functions of a 3D shape. From the symmetry information that we have computed on the objects of the scene, we present in the second part of this thesis an approach to represent an unstructured 3D scene as a hierarchy of instances adapted to common tasks such as rendering or geometry editing. 2007-03-02 ENG PhD thesis |
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ENG |
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[INFO] Computer Science Informatique graphique Géométrie algorithmique structure d'objets harmoniques sphériques |
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[INFO] Computer Science Informatique graphique Géométrie algorithmique structure d'objets harmoniques sphériques Martinet, Aurélien Structuring 3D Geometry based on Symmetry and Instancing Information |
description |
In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D objects or scenes. More specifically, we define structural information as a two-scale notion, namely the object and the scene levels and propose a way of structuring 3D Geometry at both levels using the information of symmetry and instancing. In the first part of this thesis, we propose an original method to structure the geometry at the object level based on the information of symmetry. Inspired by the work on principal component analysis, we introduce for this purpose the generalized moment functions of a 3D shape. From the symmetry information that we have computed on the objects of the scene, we present in the second part of this thesis an approach to represent an unstructured 3D scene as a hierarchy of instances adapted to common tasks such as rendering or geometry editing. |
author |
Martinet, Aurélien |
author_facet |
Martinet, Aurélien |
author_sort |
Martinet, Aurélien |
title |
Structuring 3D Geometry based on Symmetry and Instancing Information |
title_short |
Structuring 3D Geometry based on Symmetry and Instancing Information |
title_full |
Structuring 3D Geometry based on Symmetry and Instancing Information |
title_fullStr |
Structuring 3D Geometry based on Symmetry and Instancing Information |
title_full_unstemmed |
Structuring 3D Geometry based on Symmetry and Instancing Information |
title_sort |
structuring 3d geometry based on symmetry and instancing information |
publishDate |
2007 |
url |
http://tel.archives-ouvertes.fr/tel-00379200 http://tel.archives-ouvertes.fr/docs/00/37/92/00/PDF/Martinet_07_PhD.pdf http://tel.archives-ouvertes.fr/docs/00/37/92/00/ANNEX/Martinet_07_PhD_Defense.pdf |
work_keys_str_mv |
AT martinetaurelien structuring3dgeometrybasedonsymmetryandinstancinginformation |
_version_ |
1716452247633657856 |