Physics Engine on the GPU with OpenGL Compute Shaders
Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, nothing new. For instance, in a game, the central computing unit (CPU) needs to process frame by frame, figuring out what is happening, and then finally issues draw calls to the graphics processing un...
Main Author: | Bui, Quan Huy Minh |
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Format: | Others |
Published: |
DigitalCommons@CalPoly
2021
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Subjects: | |
Online Access: | https://digitalcommons.calpoly.edu/theses/2274 https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=3807&context=theses |
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