Real-Time Ray Traced Global Illumination using Fast Sphere Intersection Approximation for Dynamic Objects

Realistic lighting models are an important component of modern computer generated, interactive 3D applications. One of the more difficult to emulate aspects of real-world lighting is the concept of indirect lighting, often referred to as global illumination in computer graphics. Balancing speed and...

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Bibliographic Details
Main Author: Garmsen, Reed Phillip
Format: Others
Published: DigitalCommons@CalPoly 2019
Subjects:
Online Access:https://digitalcommons.calpoly.edu/theses/1970
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=3383&context=theses

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