Real-time 3d person tracking and dense stereo maps using GPU acceleration

Interfacing with a computer, especially when interacting with a virtual three di- mensional (3D) scene, found in video games for example, can be frustrating when using only a mouse and keyboard. Recent work has been focused on alternative modes of interactions, including 3D tracking of the human bod...

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Bibliographic Details
Main Author: Merriman, Kendall
Format: Others
Published: DigitalCommons@CalPoly 2014
Online Access:https://digitalcommons.calpoly.edu/theses/1195
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=2278&context=theses