Real-time 3d person tracking and dense stereo maps using GPU acceleration
Interfacing with a computer, especially when interacting with a virtual three di- mensional (3D) scene, found in video games for example, can be frustrating when using only a mouse and keyboard. Recent work has been focused on alternative modes of interactions, including 3D tracking of the human bod...
Main Author: | |
---|---|
Format: | Others |
Published: |
DigitalCommons@CalPoly
2014
|
Online Access: | https://digitalcommons.calpoly.edu/theses/1195 https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=2278&context=theses |