Computer animation for virtual humans.

Yes === Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive application...

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Bibliographic Details
Main Authors: Earnshaw, Rae A., Magnenat-Thalmann, N., Terzopoulos, D., Thalmann, D.
Language:en
Published: IEEE 2009
Subjects:
Online Access:http://hdl.handle.net/10454/3505
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spelling ndltd-BRADFORD-oai-bradscholars.brad.ac.uk-10454-35052019-08-31T03:02:32Z Computer animation for virtual humans. Earnshaw, Rae A. Magnenat-Thalmann, N. Terzopoulos, D. Thalmann, D. Virtual characters Computer animation Artificial intelligence Autonomous agents Virtual reality (VR) Yes Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and interact with applications or each other. 2009-09-23T13:35:15Z 2009-09-23T13:35:15Z 1998 Article published version paper Earnshaw, R. A., Magnenat-Thalmann, N., Terzopoulos, D. and Thalmann, D. (1998) Computer animation for virtual humans. IEEE Computer Graphics and Applications. Vol. 18, No. 5, pp. 20-23. http://hdl.handle.net/10454/3505 en http://ieeexplore.ieee.org/xpl/tocresult.jsp?isYear=1998&isnumber=15377&Submit32=View+Contents Copyright © 1998 IEEE. Reprinted from IEEE Computer Graphics and Applications. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Bradford's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it. IEEE
collection NDLTD
language en
sources NDLTD
topic Virtual characters
Computer animation
Artificial intelligence
Autonomous agents
Virtual reality (VR)
spellingShingle Virtual characters
Computer animation
Artificial intelligence
Autonomous agents
Virtual reality (VR)
Earnshaw, Rae A.
Magnenat-Thalmann, N.
Terzopoulos, D.
Thalmann, D.
Computer animation for virtual humans.
description Yes === Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and interact with applications or each other.
author Earnshaw, Rae A.
Magnenat-Thalmann, N.
Terzopoulos, D.
Thalmann, D.
author_facet Earnshaw, Rae A.
Magnenat-Thalmann, N.
Terzopoulos, D.
Thalmann, D.
author_sort Earnshaw, Rae A.
title Computer animation for virtual humans.
title_short Computer animation for virtual humans.
title_full Computer animation for virtual humans.
title_fullStr Computer animation for virtual humans.
title_full_unstemmed Computer animation for virtual humans.
title_sort computer animation for virtual humans.
publisher IEEE
publishDate 2009
url http://hdl.handle.net/10454/3505
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AT magnenatthalmannn computeranimationforvirtualhumans
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