Learning to Be Human by Pretending to Be Elves, Dwarves, and Mages: A Phenomenological Aesthetic of Video Games
Thesis advisor: Eileen Sweeney === This paper combines principles from aesthetic cognitivism with phenomenological embodiment as explained by Maurice Merleau-Ponty in order to construct both an argument for video games as a form of art as well as a method for appreciating them. I argue that the uniq...
Main Author: | Martis, Nicholas Samuel |
---|---|
Format: | Others |
Language: | English |
Published: |
Boston College
2014
|
Subjects: | |
Online Access: | http://hdl.handle.net/2345/3886 |
Similar Items
-
An Aesthetics of Nature
Consequences of Merleau-Ponty’s embodied ontology
by: مارک واندن بوسه
Published: (2012-12-01) -
A Phenomenology of Taste: Brewmasters and the production of lived taste experience
by: Steiner, Robin Thomas
Published: (2009) -
Techno-aesthetic Thinking. Technicity and Symbolism in the Body
by: Anna Caterina Dalmasso
Published: (2019-06-01) -
Reflective interventions: Enactivism and phenomenology on ways of bringing the body into intellectual engagement
by: Laner, I.
Published: (2021) -
Merleau-Ponty's Phenomenology of Painting, Gestalt, and Reversibility
by: Perez Carrasco, Andres
Published: (2012)