Understanding speech in interactive narratives with crowd sourced data
Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combina...
Main Authors: | , |
---|---|
Other Authors: | , |
Format: | Article |
Language: | English |
Published: |
Association for the Advancement of Artificial Intelligence (AAAI),
2014-12-23T15:16:40Z.
|
Subjects: | |
Online Access: | Get fulltext |
Summary: | Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combination of plan recognition and surface texts similarity compensates for recognition and understanding failures significantly better than relying on surface similarity alone. Singapore-MIT GAMBIT Game Lab |
---|