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|a Zhu, Minghui
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|a Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
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|a Massachusetts Institute of Technology. Laboratory for Information and Decision Systems
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|a Zhu, Minghui
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|a Frazzoli, Emilio
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|a Frazzoli, Emilio
|e author
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|a Real-time game theoretic coordination of competitive mobility-on-demand systems
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|b Institute of Electrical and Electronics Engineers (IEEE),
|c 2013-10-30T15:10:48Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/81875
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|a Original manuscript March 14, 2013
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|a This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies provide pickup-delivery service in populated areas. The companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, aim to maximize their own net profit at each time instant. We formulate the strategic interconnection among the companies as a real-time game. We propose an algorithm to achieve vehicle balance and practical regulation of the user queueing network. We quantify the relation between the regulation error and the system parameters.
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|a en_US
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|a Article
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|t Proceedings of the 2013 American Control Conference (ACC)
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