Real-time game theoretic coordination of competitive mobility-on-demand systems

Original manuscript March 14, 2013

Bibliographic Details
Main Authors: Zhu, Minghui (Contributor), Frazzoli, Emilio (Contributor)
Other Authors: Massachusetts Institute of Technology. Department of Aeronautics and Astronautics (Contributor), Massachusetts Institute of Technology. Laboratory for Information and Decision Systems (Contributor)
Format: Article
Language:English
Published: Institute of Electrical and Electronics Engineers (IEEE), 2013-10-30T15:10:48Z.
Subjects:
Online Access:Get fulltext
LEADER 01510 am a22002173u 4500
001 81875
042 |a dc 
100 1 0 |a Zhu, Minghui  |e author 
100 1 0 |a Massachusetts Institute of Technology. Department of Aeronautics and Astronautics  |e contributor 
100 1 0 |a Massachusetts Institute of Technology. Laboratory for Information and Decision Systems  |e contributor 
100 1 0 |a Zhu, Minghui  |e contributor 
100 1 0 |a Frazzoli, Emilio  |e contributor 
700 1 0 |a Frazzoli, Emilio  |e author 
245 0 0 |a Real-time game theoretic coordination of competitive mobility-on-demand systems 
260 |b Institute of Electrical and Electronics Engineers (IEEE),   |c 2013-10-30T15:10:48Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/81875 
520 |a Original manuscript March 14, 2013 
520 |a This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies provide pickup-delivery service in populated areas. The companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, aim to maximize their own net profit at each time instant. We formulate the strategic interconnection among the companies as a real-time game. We propose an algorithm to achieve vehicle balance and practical regulation of the user queueing network. We quantify the relation between the regulation error and the system parameters. 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the 2013 American Control Conference (ACC)