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01521 am a22002173u 4500 |
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80766 |
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|a dc
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|a Dong, Wen
|e author
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|a Program in Media Arts and Sciences
|q (Massachusetts Institute of Technology)
|e contributor
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|a Dong, Wen
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|a Kim, Taemie Jung
|e contributor
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|a Pentland, Alex Paul
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|a Kim, Taemie Jung
|e author
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|a Pentland, Alex Paul
|e author
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|a A quantitative analysis of the collective creativity in playing 20-questions games
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|b Association for Computing Machinery (ACM),
|c 2013-09-16T20:22:43Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/80766
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|a Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach of discovering the structure of problem-solving creativity with statistical methods, and mapping the interaction patterns of group processes to their performances through the discovered creativity structure. Our discussion is based on a lab study data set using the meeting mediator system through which we collected objective quantitative data. We hope our findings and quantitative approach could be applied to many other real-world problem-solving processes and to helping people.
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|a en_US
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|a Article
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|t Proceedings of the seventh ACM conference on Creativity and cognition - C&C '09
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