Lessons from participatory design with adolescents on the autism spectrum

Participatory user interface design with adolescent users on the autism spectrum presents a number of unique challenges and opportunities. Through our work developing a system to help autistic adolescents learn to recognize facial expressions, we have learned valuable lessons about software and hard...

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Bibliographic Details
Main Authors: Picard, Rosalind W. (Contributor), Goodwin, Matthew (Contributor), Hoque, Mohammed Ehasanul (Contributor), Eckhardt, Micah Rye (Contributor), El Kaliouby, Rana (Contributor), Madsen, Miriam A. (Contributor)
Other Authors: Program in Media Arts and Sciences (Massachusetts Institute of Technology) (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery, 2010-07-15T15:15:16Z.
Subjects:
Online Access:Get fulltext
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100 1 0 |a Picard, Rosalind W.  |e author 
100 1 0 |a Program in Media Arts and Sciences   |q  (Massachusetts Institute of Technology)   |e contributor 
100 1 0 |a Picard, Rosalind W.  |e contributor 
100 1 0 |a Picard, Rosalind W.  |e contributor 
100 1 0 |a Goodwin, Matthew  |e contributor 
100 1 0 |a Hoque, Mohammed Ehasanul  |e contributor 
100 1 0 |a Eckhardt, Micah Rye  |e contributor 
100 1 0 |a El Kaliouby, Rana  |e contributor 
100 1 0 |a Madsen, Miriam A.  |e contributor 
700 1 0 |a Goodwin, Matthew  |e author 
700 1 0 |a Hoque, Mohammed Ehasanul  |e author 
700 1 0 |a Eckhardt, Micah Rye  |e author 
700 1 0 |a El Kaliouby, Rana  |e author 
700 1 0 |a Madsen, Miriam A.  |e author 
245 0 0 |a Lessons from participatory design with adolescents on the autism spectrum 
260 |b Association for Computing Machinery,   |c 2010-07-15T15:15:16Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/56559 
520 |a Participatory user interface design with adolescent users on the autism spectrum presents a number of unique challenges and opportunities. Through our work developing a system to help autistic adolescents learn to recognize facial expressions, we have learned valuable lessons about software and hardware design issues for this population. These lessons may also be helpful in assimilating iterative user input to customize technology for other populations with special needs. 
520 |a National Science Foundation (Grant No. 0555411) 
520 |a Things That Think Consortium 
546 |a en_US 
690 |a Autism 
690 |a ASD 
690 |a adolescents 
690 |a design 
690 |a user interface 
690 |a emotion detection 
690 |a facial expression analysis 
655 7 |a Article 
773 |t Conference on Human Factors in Computing Systems, CHI 2009