Coming to See Action as Symbol: the Computer as Collaborator

Abstract Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory moda...

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Bibliographic Details
Main Author: Bamberger, Jeanne (Author)
Format: Article
Language:English
Published: Springer International Publishing, 2021-09-20T17:28:55Z.
Subjects:
Online Access:Get fulltext
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520 |a Abstract Our work with young children began as a project and a place that we called The Laboratory for Making Things. Our hypothesis was that deep learning could accrue in an environment where projects were designed that used differing kinds of objects/materials, that utilized differing sensory modalities, that held the potential for differing modes of description, but that shared conceptual underpinnings. This article focuses on the work of one eight-year-child, whom I call Laf, whose most notable quality was integrity - he needed to understand for himself. I trace Laf's work as an example of a response to the question I had put to myself: Could the computer be a collaborator in helping children effectively make moves between their own body actions in clapping and the necessary numerical-symbolic instructions to make the computer drums play what they had clapped? 
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