The Revelation Principle in Multistage Games

The communication revelation principle (RP) of mechanism design states that any outcome that can be implemented using any communication system can also be implemented by an incentive-compatible direct mechanism. In multistage games, we show that in general the communication RP fails for the solution...

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Bibliographic Details
Main Author: Wolitzky, Alexander Greenberg (Author)
Format: Article
Language:English
Published: Oxford University Press (OUP), 2021-04-12T12:48:26Z.
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Online Access:Get fulltext
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100 1 0 |a Wolitzky, Alexander Greenberg  |e author 
245 0 0 |a The Revelation Principle in Multistage Games 
260 |b Oxford University Press (OUP),   |c 2021-04-12T12:48:26Z. 
856 |z Get fulltext  |u https://hdl.handle.net/1721.1/130441 
520 |a The communication revelation principle (RP) of mechanism design states that any outcome that can be implemented using any communication system can also be implemented by an incentive-compatible direct mechanism. In multistage games, we show that in general the communication RP fails for the solution concept of sequential equilibrium (SE). However, it holds in important classes of games, including single-agent games, games with pure adverse selection, games with pure moral hazard, and a class of social learning games. For general multistage games, we establish that an outcome is implementable in SE if and only if it is implementable in a canonical Nash equilibrium in which players never take codominated actions. We also prove that the communication RP holds for the more permissive solution concept of conditional probability perfect Bayesian equilibrium. 
546 |a en 
655 7 |a Article 
773 |t 10.1093/RESTUD/RDAA041 
773 |t Review of Economic Studies