Reconstructing David Huffman's Origami Tessellations

David A. Huffman (1925-1999) is best known in computer science for his work in information theory, particularly Huffman codes, and best known in origami as a pioneer of curvedcrease folding. But during his early paper folding in the 1970s, he designed and folded over a hundred different straight-cre...

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Bibliographic Details
Main Authors: Davis, Eli (Author), Demaine, Erik D (Author), Demaine, Martin L (Author), Ramseyer, Jennifer E. (Author)
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory (Contributor)
Format: Article
Language:English
Published: ASME International, 2020-09-08T14:51:45Z.
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Online Access:Get fulltext
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100 1 0 |a Davis, Eli  |e author 
100 1 0 |a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory  |e contributor 
700 1 0 |a Demaine, Erik D  |e author 
700 1 0 |a Demaine, Martin L  |e author 
700 1 0 |a Ramseyer, Jennifer E.  |e author 
245 0 0 |a Reconstructing David Huffman's Origami Tessellations 
260 |b ASME International,   |c 2020-09-08T14:51:45Z. 
856 |z Get fulltext  |u https://hdl.handle.net/1721.1/127197 
520 |a David A. Huffman (1925-1999) is best known in computer science for his work in information theory, particularly Huffman codes, and best known in origami as a pioneer of curvedcrease folding. But during his early paper folding in the 1970s, he designed and folded over a hundred different straight-crease origami tessellations. Unlike most origami tessellations designed in the past twenty years, Huffman's straight-crease tessellations are mostly three-dimensional, rigidly foldable, and have no locking mechanism. In collaboration with Huffman's family, our goal is to document all of his designs by reverseengineering his models into the corresponding crease patterns, or in some cases, matching his models with his sketches of crease patterns. Here we describe several of Huffman's origami tessellations that are most interesting historically, mathematically, and artistically. Keywords: Collaboration, Computers, Reverse engineering 
520 |a National Science Foundation (U.S.) (NSF Expedition grant CCF-1138967) 
520 |a National Science Foundation (U.S.) (NSF ODISSEI grant EFRI-1240383) 
546 |a en 
655 7 |a Article 
773 |t Proceedings of the ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference