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|a Teramoto, Sachio
|e author
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|a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
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|a Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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|a Demaine, Erik D
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|a Uehara, Ryuhei
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|a The Voronoi game on graphs and its complexity
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|b Journal of Graph Algorithms and Applications,
|c 2019-07-08T16:07:17Z.
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|z Get fulltext
|u https://hdl.handle.net/1721.1/121515
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|a The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game is intractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general.
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|a en
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|a Article
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|t Journal of Graph Algorithms and Applications
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