The Voronoi game on graphs and its complexity

The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given a...

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Bibliographic Details
Main Authors: Teramoto, Sachio (Author), Demaine, Erik D (Author), Uehara, Ryuhei (Author)
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory (Contributor), Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science (Contributor)
Format: Article
Language:English
Published: Journal of Graph Algorithms and Applications, 2019-07-08T16:07:17Z.
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Online Access:Get fulltext
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100 1 0 |a Teramoto, Sachio  |e author 
100 1 0 |a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory  |e contributor 
100 1 0 |a Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science  |e contributor 
700 1 0 |a Demaine, Erik D  |e author 
700 1 0 |a Uehara, Ryuhei  |e author 
245 0 0 |a The Voronoi game on graphs and its complexity 
260 |b Journal of Graph Algorithms and Applications,   |c 2019-07-08T16:07:17Z. 
856 |z Get fulltext  |u https://hdl.handle.net/1721.1/121515 
520 |a The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game is intractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general. 
546 |a en 
655 7 |a Article 
773 |t Journal of Graph Algorithms and Applications