Non interactive simulation of correlated distributions is decidable

A basic problem in information theory is the following: Let P = (X;Y) be an arbitrary distribution where the marginals X and Y are (potentially) correlated. Let Alice and Bob be two players where Alice gets samples fxigi1 and Bob gets samples fyigi1 and for all i, (xi; yi) P. What joint distribution...

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Bibliographic Details
Main Authors: De, Anindya (Author), Neeman, Joe (Author), Mossel, Elchanan (Contributor)
Other Authors: Massachusetts Institute of Technology. Department of Mathematics (Contributor)
Format: Article
Language:English
Published: Society for Industrial and Applied Mathematics, 2018-06-11T15:11:36Z.
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Online Access:Get fulltext
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100 1 0 |a De, Anindya  |e author 
100 1 0 |a Massachusetts Institute of Technology. Department of Mathematics  |e contributor 
100 1 0 |a Mossel, Elchanan  |e contributor 
700 1 0 |a Neeman, Joe  |e author 
700 1 0 |a Mossel, Elchanan  |e author 
245 0 0 |a Non interactive simulation of correlated distributions is decidable 
260 |b Society for Industrial and Applied Mathematics,   |c 2018-06-11T15:11:36Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/116201 
520 |a A basic problem in information theory is the following: Let P = (X;Y) be an arbitrary distribution where the marginals X and Y are (potentially) correlated. Let Alice and Bob be two players where Alice gets samples fxigi1 and Bob gets samples fyigi1 and for all i, (xi; yi) P. What joint distributions Q can be simulated by Alice and Bob without any interaction? Classical works in information theory by Gacs-Körner and Wyner answer this question when at least one of P or Q is the distribution Eq (Eq is defined as uniform over the points (0; 0) and (1; 1)). However, other than this special case, the answer to this question is understood in very few cases. Recently, Ghazi, Kamath and Sudan showed that this problem is decidable for Q supported on f0; 1gf0; 1g. We extend their result to Q supported on any finite alphabet. Moreover, we show that If Q can be simulated, our algorithm also provides a (non-interactive) simulation protocol. We rely on recent results in Gaussian geometry (by the authors) as well as a new smoothing argument inspired by the method of boosting from learning theory and potential function arguments from complexity theory and additive combinatorics. 
520 |a United States. Office of Naval Research (rant N00014-16-1-2227) 
520 |a National Science Foundation (U.S.). Division of Computing and Communication Foundations (1665252) 
520 |a National Science Foundation (U.S.). Division of Mathematical Sciences (737944) 
655 7 |a Article 
773 |t Proceedings of the Twenty-Ninth Annual ACM-SIAM Symposium on Discrete Algorithms