Icons, Frames, and Language Games: Bruno Latour, On the Modern Cult of the Factish Gods

The three essays in this volume are each built around a different icon, genre, framing, or language game: a drasha (about iconoclashes), a language game (religious speech, religious paintings), and ethnopsychiatry. While Latour distances himself from social constructivism (as a "poor man's...

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Bibliographic Details
Main Author: Fischer, Michael M. J. (Contributor)
Other Authors: Massachusetts Institute of Technology. Anthropology Program (Contributor), Massachusetts Institute of Technology. Program in Science, Technology and Society (Contributor)
Format: Article
Language:English
Published: Johns Hopkins University Press, 2018-06-05T19:25:30Z.
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Online Access:Get fulltext
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520 |a The three essays in this volume are each built around a different icon, genre, framing, or language game: a drasha (about iconoclashes), a language game (religious speech, religious paintings), and ethnopsychiatry. While Latour distances himself from social constructivism (as a "poor man's creationism"), he fails to recognize the challenges of religious pluralism, asserting that religious speech is not communicable or translatable, a hermetic language game of feeling and gesture. For today's world, this is insufficient. © 2013 by the Society for the History of Technology. All rights reserved. 
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