AR gone wild: two approaches to using augmented reality learning games in Zoos

Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand ho...

Full description

Bibliographic Details
Main Authors: Perry, Judith P. (Contributor), Klopfer, Eric (Contributor), Norton, Marleigh (Contributor), Sutch, Dan (Author), Sandford, Richard (Author), Facer, Keri (Author)
Other Authors: Massachusetts Institute of Technology. Department of Urban Studies and Planning (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery (ACM), 2015-12-21T17:57:54Z.
Subjects:
Online Access:Get fulltext
LEADER 01706 am a22002533u 4500
001 100459
042 |a dc 
100 1 0 |a Perry, Judith P.  |e author 
100 1 0 |a Massachusetts Institute of Technology. Department of Urban Studies and Planning  |e contributor 
100 1 0 |a Perry, Judith P.  |e contributor 
100 1 0 |a Klopfer, Eric  |e contributor 
100 1 0 |a Norton, Marleigh  |e contributor 
700 1 0 |a Klopfer, Eric  |e author 
700 1 0 |a Norton, Marleigh  |e author 
700 1 0 |a Sutch, Dan  |e author 
700 1 0 |a Sandford, Richard  |e author 
700 1 0 |a Facer, Keri  |e author 
245 0 0 |a AR gone wild: two approaches to using augmented reality learning games in Zoos 
260 |b Association for Computing Machinery (ACM),   |c 2015-12-21T17:57:54Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/100459 
520 |a Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand how to leverage the pedagogical strengths of location-based AR games. This paper includes case studies for two separate research projects: Researchers from MIT will present "Zoo Scene Investigators: Challenges of Designing a Mystery Themed AR Game for Students Ages 10-14 in a U.S. Zoo". Researchers from Futurelab will present "Crafting mediascapes for a Zoo Setting using Create-A-Scape with Singaporean Primary School Students". 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the 8th international conference on International conference for the learning sciences (ICLS '08)