AR gone wild: two approaches to using augmented reality learning games in Zoos
Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand ho...
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Bibliographic Details
Main Authors: |
Perry, Judith P.
(Contributor),
Klopfer, Eric
(Contributor),
Norton, Marleigh
(Contributor),
Sutch, Dan
(Author),
Sandford, Richard
(Author),
Facer, Keri
(Author) |
Other Authors: |
Massachusetts Institute of Technology. Department of Urban Studies and Planning
(Contributor) |
Format: | Article
|
Language: | English |
Published: |
Association for Computing Machinery (ACM),
2015-12-21T17:57:54Z.
|
Subjects: | |
Online Access: | Get fulltext
|