Subversive game design for recursive learning
How are players' expectations challenged through subverting common design patterns in digital games? The following paper outlines a game design experiment that combines state of the art learning research with game design. The goal of the game project is to explore how subversive design patterns...
Main Authors: | Mitgutsch, Konstantin (Contributor), Weise, Matthew J. (Contributor) |
---|---|
Other Authors: | Massachusetts Institute of Technology. Department of Comparative Media Studies (Contributor) |
Format: | Article |
Language: | English |
Published: |
Digital Games Research Association,
2015-12-15T19:57:33Z.
|
Subjects: | |
Online Access: | Get fulltext |
Similar Items
-
Passionate Digital Play-Based Learning: (Re)Learning in computer games like Shadow of the Colossus
by: Mitgutsch, Konstantin
Published: (2016) -
Purposeful by design?: a serious game design assessment framework
by: Mitgutsch, Konstantin, et al.
Published: (2016) -
Gaming the Schools.
by: Konstantin Mitgutsch, et al.
Published: (2010-02-01) -
Video game for learning and metaphorization of recursive algorithms
by: Ricardo Inacio Alvares Silva, et al.
Published: (2013-09-01) -
Movers and Shakers: Conversation and Conflict in a Serious Game for Tablets
by: Mitgutsch, Konstantin, et al.
Published: (2015)