Exploring the digital game-based elements in mathematics education: a meta-analysis review
This paper is an attempt to analyze critically the existing empirical studies of digital game-based learning courseware in Mathematics education. The major purpose of this meta-analysis is to identify effective game-based element to customize an engaging learning courseware. The meta-analysis was do...
Main Authors: | Harikrishnan, H. (Author), Halim, N. D. A. (Author), Harun, J. (Author), Arjunan, S. (Author) |
---|---|
Format: | Article |
Language: | English |
Published: |
Horizon Research Publishing,
2019.
|
Subjects: | |
Online Access: | Get fulltext |
Similar Items
-
Student's habits and preferences in digital game : a case of designing an educational game for primary schools student
by: Ismail, Rozana, et al.
Published: (2019) -
Mathematics curriculum framework for early childhood education based on Science, Technology, Engineering and Mathematics (STEM)
by: Hassan, Muhammad Nasiru, et al.
Published: (2019) -
Technical and implementation issues in reading literacy interactive games
by: Mahalingam, G. R., et al.
Published: (2019) -
The influence of e-learning towards metacognitive enhancement in mathematical problem solving
by: Nurul Shida, Nurul Shida, et al.
Published: (2019) -
A comparative study of mathematics assessment practices between Malaysian and South Korean secondary schools mathematics teachers
by: Abdullah, Abdul Halim, et al.
Published: (2020)