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886 |
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|a dc
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|a Kenobi, Ben Tuhoe
|e author
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|a Douglas, Carl
|e contributor
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|a Douglas, Andrew
|e contributor
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|a Hiding in a hollow tree
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|b Auckland University of Technology,
|c 2010-05-13T21:03:09Z.
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|a Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player's occupation and navigation of the possibility space of a game's meta-narrative and isolate 'story-telling' techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative - game-play relationship, to assist computer-game design practice.
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|a OpenAccess
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|a en
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|a Game
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|a Design
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|a Narrative
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|a Digital
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|a Systems
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|a Symbol
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|a Thesis
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|z Get fulltext
|u http://hdl.handle.net/10292/886
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