Hiding in a hollow tree

Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player's occupation and navigation of the possibility space of a game's meta-narrative and isolate 'story-telling' techniques specific and inherent to the computer-game medium. This...

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Bibliographic Details
Main Author: Kenobi, Ben Tuhoe (Author)
Other Authors: Douglas, Carl (Contributor), Douglas, Andrew (Contributor)
Format: Others
Published: Auckland University of Technology, 2010-05-13T21:03:09Z.
Subjects:
Online Access:Get fulltext
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100 1 0 |a Kenobi, Ben Tuhoe  |e author 
100 1 0 |a Douglas, Carl  |e contributor 
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245 0 0 |a Hiding in a hollow tree 
260 |b Auckland University of Technology,   |c 2010-05-13T21:03:09Z. 
520 |a Starting with a broad analysis of game story-telling methods, this project seeks to interrogate a player's occupation and navigation of the possibility space of a game's meta-narrative and isolate 'story-telling' techniques specific and inherent to the computer-game medium. This leads to a series of formalized design schema, on the meta-narrative - game-play relationship, to assist computer-game design practice. 
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