Identifying a Game Console Vulnerability and Potential Exploitation for eBusiness Attacks
Game Information System (IS) consoles are used by millions of players at any one time to access the Internet and information resources. In this research we questioned the security of these systems and evaluated one identified vulnerability for the impacts on eBusiness IS. A number of systematic atta...
Main Authors: | Cusack, Brian (Author), Robinson, Nick (Author) |
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Format: | Others |
Published: |
ACIS,
2014-12-04T01:19:59Z.
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Subjects: | |
Online Access: | Get fulltext |
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