Virtual Dreams: A Study of Atmospheres for Long Term Healthcare Spaces Future Design

Our lives are thought to be influenced by the environments we inhabit. The health care system has a profound effect on the health and well-being of people with long-term mental health conditions. We need more well-designed spaces to improve the quality of people's lives. Addressing psychologica...

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Bibliographic Details
Main Author: Asif, Hooryah (Author)
Other Authors: Morrison, Ann (Contributor), Marks, Stefan (Contributor)
Format: Others
Published: Auckland University of Technology, 2022-03-14T20:59:45Z.
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LEADER 02652 am a22002773u 4500
001 14991
042 |a dc 
100 1 0 |a Asif, Hooryah  |e author 
100 1 0 |a Morrison, Ann  |e contributor 
100 1 0 |a Marks, Stefan  |e contributor 
245 0 0 |a Virtual Dreams: A Study of Atmospheres for Long Term Healthcare Spaces Future Design 
260 |b Auckland University of Technology,   |c 2022-03-14T20:59:45Z. 
520 |a Our lives are thought to be influenced by the environments we inhabit. The health care system has a profound effect on the health and well-being of people with long-term mental health conditions. We need more well-designed spaces to improve the quality of people's lives. Addressing psychological needs is essential to maintaining good health. Combining Interdisciplinary knowledge in design, healthcare, architecture, and technology can help those in need create happier and more fulfilling living environments. In this practice-based methodological study, I used qualitative methods in conjunction with an artistic and designerly approach. By including voices of the healthcare community of people who know someone living with a long-term disability, we can incorporate these people's thoughts and insights into the researcher's design thinking. I chose as participants, the workers and volunteers, and families of people who were living in the context of Huntington's disease, to carry out this study. We can discover unique ideas using technology. Lighting, colour, surreal (dreamlike) art, biophilic design, and sounds can all be used to create wholesome atmospheres to foster mental well-being. In this study, Tilt Brush, a virtual reality painting tool, was used to investigate exploratory concepts. These concepts were then further developed by 3D modeling virtual environments for use in Unreal Engine to allow participants to virtually experience these spaces. Virtual Reality (VR) is a contemporary way to visualise and experiment with creative outcomes. The virtual mockups made as part of this master's project calm "happy places," escapes that can be lived in whilst still being connected to the outside world. These creative ideas are intended to influence and humanise the designs of future indoor environments. 
540 |a OpenAccess 
546 |a en 
650 0 4 |a Healthcare 
650 0 4 |a Indoor Environement 
650 0 4 |a Psychological Well-being 
650 0 4 |a Long-term Disability 
650 0 4 |a Huntington's Disease 
650 0 4 |a Biophillic Design 
650 0 4 |a Immersive Experience 
650 0 4 |a 3D Game Design 
650 0 4 |a Virtual Reality 
655 7 |a Thesis 
856 |z Get fulltext  |u http://hdl.handle.net/10292/14991