The Brigade Renderer: A Path Tracer for Real-Time Games

We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.

Bibliographic Details
Main Authors: Jacco Bikker, Jeroen van Schijndel
Format: Article
Language:English
Published: Hindawi Limited 2013-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2013/578269