Mesh Simplification With Appearance-Driven Optimizations

In this work, we propose a novel solution for simplifying texture-mapped three-dimensional (3D) meshes. It simplifies a 3D triangular mesh to optimally preserve the visual appearance of the original texture-mapped model at reduced vertex budgets. While taking the prevalent strategy of iterative edge...

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Bibliographic Details
Main Authors: Yongzhang Xian, Yuxue Fan, Yan Huang, Guoping Wang, Changhe Tu, Xiangxu Meng, Jingliang Peng
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9068238/