The Design and Development of a Computer Game on Insulin Injection
Background: Insulin therapy is of high importance in glycemic control and prevention of complications in type 1 diabetes in children. However, this treatment is unpleasant and stressful for many children, and it is difficult for them to accept. The purpose of the study was to design and develop an...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Electronic Physician
2014-02-01
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Series: | Electronic Physician |
Subjects: | |
Online Access: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4324272/ |
Summary: | Background: Insulin therapy is of high importance in glycemic control and prevention of complications in type 1
diabetes in children. However, this treatment is unpleasant and stressful for many children, and it is difficult for
them to accept. The purpose of the study was to design and develop an educational computer game for diabetic
children to familiarize them with insulin injections.
Methods: After a review of the literature and the collection of basic information, we discussed the purpose of this
research with some diabetic children, their parents, and nurses. The findings that we acquired from the discussion
were considered in designing and developing the game. Then, following the principles associated with the
development of computer games, we developed seven different games that related to insulin injections, and the
games were evaluated in a pilot study.
Results: The games developed through the design and programming environment of Adobe Flash Player and stored
on a computer disk (CD). The seven games were a pairs game, a puzzle game, a question and answer game, an
insulin kit game, a drawing room game, a story game, and an insulin injection-room game). The idea was that
diabetic children could become acquainted with insulin injections and the injection toolkit by playing a variety of
entertaining and fun games. They also learned about some of the issues associated with insulin and experienced
insulin injection in a simulated environment.
Conclusions: It seems that the use of new technologies, such as computer games, can influence diabetic children’s
acquaintance with the correct method of insulin injection, psychological readiness to initiate insulin therapy,
reduction in stress, anxiety, and fear of insulin injection. |
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ISSN: | 2008-5842 2008-5842 |