Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements

Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface metaphors provide users with a way to interact with the computer that resembles a known activity, giving instantaneous knowledge or intuition about how the interaction works. A widely used one in Digit...

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Main Authors: Álvaro Sarasúa, Julián Urbano, Emilia Gómez
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-02-01
Series:Frontiers in Digital Humanities
Subjects:
HCI
Online Access:https://www.frontiersin.org/article/10.3389/fdigh.2019.00003/full
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spelling doaj-ffb8d55fe05048b69c2f899ea5e7e22e2020-11-24T21:39:27ZengFrontiers Media S.A.Frontiers in Digital Humanities2297-26682019-02-01610.3389/fdigh.2019.00003352580Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous MovementsÁlvaro Sarasúa0Julián Urbano1Emilia Gómez2Music Technology Group, Department of Information and Communication Technologies, Universitat Pompeu Fabra, Barcelona, SpainMultimedia Computing Group, Department of Intelligent Systems, Delft University of Technology, Delft, NetherlandsMusic Technology Group, Department of Information and Communication Technologies, Universitat Pompeu Fabra, Barcelona, SpainMetaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface metaphors provide users with a way to interact with the computer that resembles a known activity, giving instantaneous knowledge or intuition about how the interaction works. A widely used one in Digital Musical Instruments (DMIs) is the conductor-orchestra metaphor, where the orchestra is considered as an instrument controlled by the movements of the conductor. We propose a DMI based on the conductor metaphor that allows to control tempo and dynamics and adapts its mapping specifically for each user by observing spontaneous conducting movements (i.e., movements performed on top of fixed music without any instructions). We refer to this as mapping by observation given that, even though the system is trained specifically for each user, this training is not done explicitly and consciously by the user. More specifically, the system adapts its mapping based on the tendency of the user to anticipate or fall behind the beat and observing the Motion Capture descriptors that best correlate to loudness during spontaneous conducting. We evaluate the proposed system in an experiment with twenty four (24) participants where we compare it with a baseline that does not perform this user-specific adaptation. The comparison is done in a context where the user does not receive instructions and, instead, is allowed to discover by playing. We evaluate objective and subjective measures from tasks where participants have to make the orchestra play at different loudness levels or in synchrony with a metronome. Results of the experiment prove that the usability of the system that automatically learns its mapping from spontaneous movements is better both in terms of providing a more intuitive control over loudness and a more precise control over beat timing. Interestingly, the results also show a strong correlation between measures taken from the data used for training and the improvement introduced by the adapting system. This indicates that it is possible to estimate in advance how useful the observation of spontaneous movements is to build user-specific adaptations. This opens interesting directions for creating more intuitive and expressive DMIs, particularly in public installations.https://www.frontiersin.org/article/10.3389/fdigh.2019.00003/fullHCIdigital musicmotion-sound mappingkinectconductingmachine learning
collection DOAJ
language English
format Article
sources DOAJ
author Álvaro Sarasúa
Julián Urbano
Emilia Gómez
spellingShingle Álvaro Sarasúa
Julián Urbano
Emilia Gómez
Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
Frontiers in Digital Humanities
HCI
digital music
motion-sound mapping
kinect
conducting
machine learning
author_facet Álvaro Sarasúa
Julián Urbano
Emilia Gómez
author_sort Álvaro Sarasúa
title Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
title_short Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
title_full Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
title_fullStr Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
title_full_unstemmed Mapping by Observation: Building a User-Tailored Conducting System From Spontaneous Movements
title_sort mapping by observation: building a user-tailored conducting system from spontaneous movements
publisher Frontiers Media S.A.
series Frontiers in Digital Humanities
issn 2297-2668
publishDate 2019-02-01
description Metaphors are commonly used in interface design within Human-Computer Interaction (HCI). Interface metaphors provide users with a way to interact with the computer that resembles a known activity, giving instantaneous knowledge or intuition about how the interaction works. A widely used one in Digital Musical Instruments (DMIs) is the conductor-orchestra metaphor, where the orchestra is considered as an instrument controlled by the movements of the conductor. We propose a DMI based on the conductor metaphor that allows to control tempo and dynamics and adapts its mapping specifically for each user by observing spontaneous conducting movements (i.e., movements performed on top of fixed music without any instructions). We refer to this as mapping by observation given that, even though the system is trained specifically for each user, this training is not done explicitly and consciously by the user. More specifically, the system adapts its mapping based on the tendency of the user to anticipate or fall behind the beat and observing the Motion Capture descriptors that best correlate to loudness during spontaneous conducting. We evaluate the proposed system in an experiment with twenty four (24) participants where we compare it with a baseline that does not perform this user-specific adaptation. The comparison is done in a context where the user does not receive instructions and, instead, is allowed to discover by playing. We evaluate objective and subjective measures from tasks where participants have to make the orchestra play at different loudness levels or in synchrony with a metronome. Results of the experiment prove that the usability of the system that automatically learns its mapping from spontaneous movements is better both in terms of providing a more intuitive control over loudness and a more precise control over beat timing. Interestingly, the results also show a strong correlation between measures taken from the data used for training and the improvement introduced by the adapting system. This indicates that it is possible to estimate in advance how useful the observation of spontaneous movements is to build user-specific adaptations. This opens interesting directions for creating more intuitive and expressive DMIs, particularly in public installations.
topic HCI
digital music
motion-sound mapping
kinect
conducting
machine learning
url https://www.frontiersin.org/article/10.3389/fdigh.2019.00003/full
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