Children Designing Serious Games

It has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children...

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Main Authors: J.C. Read, G. Sim, A.J. Gregory, D. Xu, J.B. Ode
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2013-03-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e5
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spelling doaj-ff5eef4400654f43a531df0df10028922020-11-25T01:33:06ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002013-03-01111910.4108/trans.gbl.01-06.2013.e5Children Designing Serious GamesJ.C. Read0G. Sim1A.J. Gregory2D. Xu3J.B. Ode4UClan, UK jcread@uclan.ac.ukUClan, UK, grsim@uclan.ac.ukUClan, UK, ajgregory@uclan.ac.ukUClan, UK, yfxu@uclan.ac.ukIUT of Montepellier, Université Montpellier 2, France, ode.jeanbaptiste@gmail.comIt has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children are contributing to the design of learning materials their knowledge may be incomplete. This paper reports on the organisation of, and the deliverables from, a participatory design activity with children in which they were charged with designing a game for children in another continent. The study found that children predominantly focussed on the learning aspects of the serious game during their design activities but they were also able to consider some of the game aspects. They demonstrated understanding of instruction but were less aware of some of the other aspects of learning including feedback on understanding. Involving children in the design of the serious game lead to some nice insights that were included in the game that was subsequently built and shipped. Taking Müller’s third place in HCI as inspiration, the paper concludes with some reflection for how to involve children in serious game design.http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e5serious gamesparticipatory designchildrentablet
collection DOAJ
language English
format Article
sources DOAJ
author J.C. Read
G. Sim
A.J. Gregory
D. Xu
J.B. Ode
spellingShingle J.C. Read
G. Sim
A.J. Gregory
D. Xu
J.B. Ode
Children Designing Serious Games
EAI Endorsed Transactions on Serious Games
serious games
participatory design
children
tablet
author_facet J.C. Read
G. Sim
A.J. Gregory
D. Xu
J.B. Ode
author_sort J.C. Read
title Children Designing Serious Games
title_short Children Designing Serious Games
title_full Children Designing Serious Games
title_fullStr Children Designing Serious Games
title_full_unstemmed Children Designing Serious Games
title_sort children designing serious games
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2013-03-01
description It has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children are contributing to the design of learning materials their knowledge may be incomplete. This paper reports on the organisation of, and the deliverables from, a participatory design activity with children in which they were charged with designing a game for children in another continent. The study found that children predominantly focussed on the learning aspects of the serious game during their design activities but they were also able to consider some of the game aspects. They demonstrated understanding of instruction but were less aware of some of the other aspects of learning including feedback on understanding. Involving children in the design of the serious game lead to some nice insights that were included in the game that was subsequently built and shipped. Taking Müller’s third place in HCI as inspiration, the paper concludes with some reflection for how to involve children in serious game design.
topic serious games
participatory design
children
tablet
url http://eudl.eu/doi/10.4108/trans.gbl.01-06.2013.e5
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