Esports Governance: Exploring Stakeholder Dynamics

Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, “Is the esports governance model sustainable?” Data were so...

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Bibliographic Details
Main Authors: Qi Peng, Geoff Dickson, Nicolas Scelles, Jonathan Grix, Paul Michael Brannagan
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/12/19/8270
Description
Summary:Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, “Is the esports governance model sustainable?” Data were sourced from documentation, focus groups (<i>N</i> = 3) and semi-structured interviews (<i>N</i> = 6). Thematic analysis was conducted using Nvivo. The findings suggest that (1) the current esports governance framework features some attributes of the “lead organisation-governed network”, with the power residing mainly in game publishers; (2) the rising power of other stakeholders in the network seeking to address integrity issues has caused fragmentation of the esports governance framework; (3) esports governance is evolving towards a network administration organisation (NAO) model. Such evolution has a few challenges—most notably, the compliance of game publishers. Given the social impact of the integrity issues, governments should play a main role in facilitating a NAO model.
ISSN:2071-1050