Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression

Point cloud content is widely used to store and represent 3D volumetric objects with a complex and detailed representation from any direction of view. However, the amount of data needed for point cloud content is much larger than that of 2D representations. To overcome this difficulty, MPEG has star...

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Main Authors: Sungryeul Rhyu, Junsik Kim, Jiheon Im, Kyuheon Kim
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9261469/
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spelling doaj-fec3dc61ba794fa495ad1a46f61ef1bc2021-03-30T03:54:18ZengIEEEIEEE Access2169-35362020-01-01820780520781210.1109/ACCESS.2020.30388009261469Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud CompressionSungryeul Rhyu0https://orcid.org/0000-0002-8162-0580Junsik Kim1https://orcid.org/0000-0002-0287-9640Jiheon Im2https://orcid.org/0000-0003-3805-1906Kyuheon Kim3https://orcid.org/0000-0003-1553-936XDepartment of Electronics Engineering, Kyung Hee University, Yongin, South KoreaDepartment of Electronics Engineering, Kyung Hee University, Yongin, South KoreaDepartment of Electronics Engineering, Kyung Hee University, Yongin, South KoreaDepartment of Electronics Engineering, Kyung Hee University, Yongin, South KoreaPoint cloud content is widely used to store and represent 3D volumetric objects with a complex and detailed representation from any direction of view. However, the amount of data needed for point cloud content is much larger than that of 2D representations. To overcome this difficulty, MPEG has started to develop a Video-based Point Cloud Compression (V-PCC) that is designed by projecting point cloud content into 2D content and compressing the 2D content using conventional 2D video codecs. Compression efficiency of the V-PCC can be achieved when 3D motion flow and textual conformity on 3D surfaces are preserved through 2D projections that are favorable to the 2D video codec. As mentioned above, point cloud content has a complex geometry, therefore when decomposing a point from 3D coordinates to construct a 2D patch, several situations must be considered in addition to the location of adjacent points. This paper addresses the issues in such complex geometry by proposing a method that preserves 3D homogeneity in 2D patches. Comprehensive experiments are conducted to demonstrate bitrate savings of 0.5%, 0.6%, 7.8%, 7.0% and 5.5% in random access mode and 0.1%, 0.0%, 7.0%, 4.2% and 3.3% in all intra mode for D1, D2, Y, Cb, and Cr, respectively, compared to the reference software.https://ieeexplore.ieee.org/document/9261469/Video-based point cloud compressioncontextual homogeneitypatch generation
collection DOAJ
language English
format Article
sources DOAJ
author Sungryeul Rhyu
Junsik Kim
Jiheon Im
Kyuheon Kim
spellingShingle Sungryeul Rhyu
Junsik Kim
Jiheon Im
Kyuheon Kim
Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
IEEE Access
Video-based point cloud compression
contextual homogeneity
patch generation
author_facet Sungryeul Rhyu
Junsik Kim
Jiheon Im
Kyuheon Kim
author_sort Sungryeul Rhyu
title Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
title_short Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
title_full Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
title_fullStr Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
title_full_unstemmed Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression
title_sort contextual homogeneity-based patch decomposition method for higher point cloud compression
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description Point cloud content is widely used to store and represent 3D volumetric objects with a complex and detailed representation from any direction of view. However, the amount of data needed for point cloud content is much larger than that of 2D representations. To overcome this difficulty, MPEG has started to develop a Video-based Point Cloud Compression (V-PCC) that is designed by projecting point cloud content into 2D content and compressing the 2D content using conventional 2D video codecs. Compression efficiency of the V-PCC can be achieved when 3D motion flow and textual conformity on 3D surfaces are preserved through 2D projections that are favorable to the 2D video codec. As mentioned above, point cloud content has a complex geometry, therefore when decomposing a point from 3D coordinates to construct a 2D patch, several situations must be considered in addition to the location of adjacent points. This paper addresses the issues in such complex geometry by proposing a method that preserves 3D homogeneity in 2D patches. Comprehensive experiments are conducted to demonstrate bitrate savings of 0.5%, 0.6%, 7.8%, 7.0% and 5.5% in random access mode and 0.1%, 0.0%, 7.0%, 4.2% and 3.3% in all intra mode for D1, D2, Y, Cb, and Cr, respectively, compared to the reference software.
topic Video-based point cloud compression
contextual homogeneity
patch generation
url https://ieeexplore.ieee.org/document/9261469/
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AT junsikkim contextualhomogeneitybasedpatchdecompositionmethodforhigherpointcloudcompression
AT jiheonim contextualhomogeneitybasedpatchdecompositionmethodforhigherpointcloudcompression
AT kyuheonkim contextualhomogeneitybasedpatchdecompositionmethodforhigherpointcloudcompression
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