Game of Objects: vicarious causation and multi-modal media
This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has bee...
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doaj-fe062c42bab4438f9c22766a1776d4242020-11-24T20:57:03ZengScholarWorks @ UMass Amherstcommunication +12380-61092013-09-01213510.7275/R5PK0D3XGame of Objects: vicarious causation and multi-modal mediaAaron PedinottiThis paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems.http://scholarworks.umass.edu/cpo/vol2/iss1/2Arts and HumanitiesContinental PhilosophyFilm and Media StudiesPhilosophyTelevisionObject Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Aaron Pedinotti |
spellingShingle |
Aaron Pedinotti Game of Objects: vicarious causation and multi-modal media communication +1 Arts and Humanities Continental Philosophy Film and Media Studies Philosophy Television Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice |
author_facet |
Aaron Pedinotti |
author_sort |
Aaron Pedinotti |
title |
Game of Objects: vicarious causation and multi-modal media |
title_short |
Game of Objects: vicarious causation and multi-modal media |
title_full |
Game of Objects: vicarious causation and multi-modal media |
title_fullStr |
Game of Objects: vicarious causation and multi-modal media |
title_full_unstemmed |
Game of Objects: vicarious causation and multi-modal media |
title_sort |
game of objects: vicarious causation and multi-modal media |
publisher |
ScholarWorks @ UMass Amherst |
series |
communication +1 |
issn |
2380-6109 |
publishDate |
2013-09-01 |
description |
This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems. |
topic |
Arts and Humanities Continental Philosophy Film and Media Studies Philosophy Television Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice |
url |
http://scholarworks.umass.edu/cpo/vol2/iss1/2 |
work_keys_str_mv |
AT aaronpedinotti gameofobjectsvicariouscausationandmultimodalmedia |
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1716788932802248704 |