Game of Objects: vicarious causation and multi-modal media

This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has bee...

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Main Author: Aaron Pedinotti
Format: Article
Language:English
Published: ScholarWorks @ UMass Amherst 2013-09-01
Series:communication +1
Subjects:
Online Access:http://scholarworks.umass.edu/cpo/vol2/iss1/2
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spelling doaj-fe062c42bab4438f9c22766a1776d4242020-11-24T20:57:03ZengScholarWorks @ UMass Amherstcommunication +12380-61092013-09-01213510.7275/R5PK0D3XGame of Objects: vicarious causation and multi-modal mediaAaron PedinottiThis paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems.http://scholarworks.umass.edu/cpo/vol2/iss1/2Arts and HumanitiesContinental PhilosophyFilm and Media StudiesPhilosophyTelevisionObject Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
collection DOAJ
language English
format Article
sources DOAJ
author Aaron Pedinotti
spellingShingle Aaron Pedinotti
Game of Objects: vicarious causation and multi-modal media
communication +1
Arts and Humanities
Continental Philosophy
Film and Media Studies
Philosophy
Television
Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
author_facet Aaron Pedinotti
author_sort Aaron Pedinotti
title Game of Objects: vicarious causation and multi-modal media
title_short Game of Objects: vicarious causation and multi-modal media
title_full Game of Objects: vicarious causation and multi-modal media
title_fullStr Game of Objects: vicarious causation and multi-modal media
title_full_unstemmed Game of Objects: vicarious causation and multi-modal media
title_sort game of objects: vicarious causation and multi-modal media
publisher ScholarWorks @ UMass Amherst
series communication +1
issn 2380-6109
publishDate 2013-09-01
description This paper applies philosopher Graham Harman's object-oriented theory of "vicarious causation" to an analysis of the multi-modal media phenomenon known as "Game of Thrones." Examining the manner in which George R.R. Martin's best-selling series of fantasy novels has been adapted into a board game, a video game, and a hit HBO television series, it uses the changes entailed by these processes to trace the contours of vicariously generative relations. In the course of the resulting analysis, it provides new suggestions concerning the eidetic dimensions of Harman's causal model, particularly with regard to causation in linear networks and in differing types of game systems.
topic Arts and Humanities
Continental Philosophy
Film and Media Studies
Philosophy
Television
Object Oriented Ontology; Vicarious Causation; Game of Thrones; A Song of Fire and Ice
url http://scholarworks.umass.edu/cpo/vol2/iss1/2
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