Fun educational and artistic teaching tools for science outreach

<p>The aim of scientific dissemination is to spread interest and knowledge of scientific issues by trying to reach people of all ages and social backgrounds. Simplifying, without trivializing, scientific concepts and making them attractive to the general public is therefore essential to achiev...

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Main Authors: M. Locritani, S. Merlino, S. Garvani, F. Di Laura
Format: Article
Language:English
Published: Copernicus Publications 2020-07-01
Series:Geoscience Communication
Online Access:https://gc.copernicus.org/articles/3/179/2020/gc-3-179-2020.pdf
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spelling doaj-fd709400ee2845c2b3c9dce659cce4bc2020-11-25T02:53:11ZengCopernicus PublicationsGeoscience Communication2569-71022569-71102020-07-01317919010.5194/gc-3-179-2020Fun educational and artistic teaching tools for science outreachM. Locritani0M. Locritani1S. Merlino2S. Garvani3S. Garvani4F. Di Laura5Istituto Nazionale di Geofisica e Vulcanologia, Rome 2, Italy Historical Oceanography Society c/o Istituto Nazionale di Geofisica e Vulcanologia, Rome 2, ItalyIstituto di Scienze Marine, Consiglio Nazionale delle Ricerche, Pozzuolo di Lerici, ItalyIstituto Nazionale di Geofisica e Vulcanologia, Rome 2, Italy Historical Oceanography Society c/o Istituto Nazionale di Geofisica e Vulcanologia, Rome 2, ItalyIstituto Nazionale di Geofisica e Vulcanologia, Amministrazione Centrale, Rome, Italy<p>The aim of scientific dissemination is to spread interest and knowledge of scientific issues by trying to reach people of all ages and social backgrounds. Simplifying, without trivializing, scientific concepts and making them attractive to the general public is therefore essential to achieve the previous objectives. For this purpose, it can be useful for scientists to work in close collaboration with artists, implementing new tools that can positively influence the emotional sphere and capture the attention of the people involved. Playful educational activity and visual language play a key role in this process, to convey interest and facilitate learning. An example of this approach are the educational laboratories structured as group games, in which great importance is given both to practical activities and to the transmission of concepts through their visualization in the form of images. Over the last 8 years, the Istituto Nazionale di Geofisica e Vulcanologia (National Institute of Geophysics and Volcanology, INGV), the Istituto di Scienze Marine del Consiglio Nazionale delle Ricerche (Institute of Marine Sciences of the National Research Council, CNR-ISMAR) and the Historical Oceanography Society (HOS) have collaborated in the organization of science dissemination events involving students from schools of different levels participating in educational experiences based on games, characterized by an essentially visual approach to the concepts presented. In this work, we would like to give a brief overview of these educational tools, retracing the choices made while ideating them, thanks mainly to the close collaboration with artists and illustrators.</p>https://gc.copernicus.org/articles/3/179/2020/gc-3-179-2020.pdf
collection DOAJ
language English
format Article
sources DOAJ
author M. Locritani
M. Locritani
S. Merlino
S. Garvani
S. Garvani
F. Di Laura
spellingShingle M. Locritani
M. Locritani
S. Merlino
S. Garvani
S. Garvani
F. Di Laura
Fun educational and artistic teaching tools for science outreach
Geoscience Communication
author_facet M. Locritani
M. Locritani
S. Merlino
S. Garvani
S. Garvani
F. Di Laura
author_sort M. Locritani
title Fun educational and artistic teaching tools for science outreach
title_short Fun educational and artistic teaching tools for science outreach
title_full Fun educational and artistic teaching tools for science outreach
title_fullStr Fun educational and artistic teaching tools for science outreach
title_full_unstemmed Fun educational and artistic teaching tools for science outreach
title_sort fun educational and artistic teaching tools for science outreach
publisher Copernicus Publications
series Geoscience Communication
issn 2569-7102
2569-7110
publishDate 2020-07-01
description <p>The aim of scientific dissemination is to spread interest and knowledge of scientific issues by trying to reach people of all ages and social backgrounds. Simplifying, without trivializing, scientific concepts and making them attractive to the general public is therefore essential to achieve the previous objectives. For this purpose, it can be useful for scientists to work in close collaboration with artists, implementing new tools that can positively influence the emotional sphere and capture the attention of the people involved. Playful educational activity and visual language play a key role in this process, to convey interest and facilitate learning. An example of this approach are the educational laboratories structured as group games, in which great importance is given both to practical activities and to the transmission of concepts through their visualization in the form of images. Over the last 8 years, the Istituto Nazionale di Geofisica e Vulcanologia (National Institute of Geophysics and Volcanology, INGV), the Istituto di Scienze Marine del Consiglio Nazionale delle Ricerche (Institute of Marine Sciences of the National Research Council, CNR-ISMAR) and the Historical Oceanography Society (HOS) have collaborated in the organization of science dissemination events involving students from schools of different levels participating in educational experiences based on games, characterized by an essentially visual approach to the concepts presented. In this work, we would like to give a brief overview of these educational tools, retracing the choices made while ideating them, thanks mainly to the close collaboration with artists and illustrators.</p>
url https://gc.copernicus.org/articles/3/179/2020/gc-3-179-2020.pdf
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