A Human-Like Approach Towards Humanoid Robot Footstep Planning
Humanoid robots posses the unique ability to cross obstacles by stepping over or upon them. However, conventional 2D methods for robot navigation fail to exploit this ability and thus design trajectories only by circumventing obstacles. Recently, global algorithms have been presented that take into...
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2011-09-01
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Series: | International Journal of Advanced Robotic Systems |
Online Access: | https://doi.org/10.5772/10671 |
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doaj-fd173b893ca64c63a0cc6d23d35bdf772020-11-25T03:28:47ZengSAGE PublishingInternational Journal of Advanced Robotic Systems1729-88142011-09-01810.5772/1067110.5772_10671A Human-Like Approach Towards Humanoid Robot Footstep PlanningYasar Ayaz0Atsushi Konno1Khalid Munawar2Teppei Tsujita3Shunsuke Komizunai4Masaru Uchiyama5 Department of Robotics and Artificial Intelligence, School of Mechanical and Manufacturing Engineering (SMME), National University of Sciences and Technology (NUST), Pakistan Department of Aerospace Engineering, Graduate School of Engineering, Tohoku University, Japan Department of Electrical Engineering, College of Electrical & Mechanical Engineering, National University of Sciences and Technology (NUST), Pakistan Department of Aerospace Engineering, Graduate School of Engineering, Tohoku University, Japan Department of Aerospace Engineering, Graduate School of Engineering, Tohoku University, Japan Department of Aerospace Engineering, Graduate School of Engineering, Tohoku University, JapanHumanoid robots posses the unique ability to cross obstacles by stepping over or upon them. However, conventional 2D methods for robot navigation fail to exploit this ability and thus design trajectories only by circumventing obstacles. Recently, global algorithms have been presented that take into account this feature of humanoids. However, due to high computational complexity, most of them are very time consuming. In this paper, we present a novel approach to footstep planning in obstacle cluttered environments that employs a human-like strategy to terrain traversal. Design methodology for obstacle stepping over motion designed for use with this algorithm is also presented. The paper puts forth simulation results of footstep planning as well as experimental results for the stepping over trajectory designed for use with hardware execution of the footstep plan.https://doi.org/10.5772/10671 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Yasar Ayaz Atsushi Konno Khalid Munawar Teppei Tsujita Shunsuke Komizunai Masaru Uchiyama |
spellingShingle |
Yasar Ayaz Atsushi Konno Khalid Munawar Teppei Tsujita Shunsuke Komizunai Masaru Uchiyama A Human-Like Approach Towards Humanoid Robot Footstep Planning International Journal of Advanced Robotic Systems |
author_facet |
Yasar Ayaz Atsushi Konno Khalid Munawar Teppei Tsujita Shunsuke Komizunai Masaru Uchiyama |
author_sort |
Yasar Ayaz |
title |
A Human-Like Approach Towards Humanoid Robot Footstep Planning |
title_short |
A Human-Like Approach Towards Humanoid Robot Footstep Planning |
title_full |
A Human-Like Approach Towards Humanoid Robot Footstep Planning |
title_fullStr |
A Human-Like Approach Towards Humanoid Robot Footstep Planning |
title_full_unstemmed |
A Human-Like Approach Towards Humanoid Robot Footstep Planning |
title_sort |
human-like approach towards humanoid robot footstep planning |
publisher |
SAGE Publishing |
series |
International Journal of Advanced Robotic Systems |
issn |
1729-8814 |
publishDate |
2011-09-01 |
description |
Humanoid robots posses the unique ability to cross obstacles by stepping over or upon them. However, conventional 2D methods for robot navigation fail to exploit this ability and thus design trajectories only by circumventing obstacles. Recently, global algorithms have been presented that take into account this feature of humanoids. However, due to high computational complexity, most of them are very time consuming. In this paper, we present a novel approach to footstep planning in obstacle cluttered environments that employs a human-like strategy to terrain traversal. Design methodology for obstacle stepping over motion designed for use with this algorithm is also presented. The paper puts forth simulation results of footstep planning as well as experimental results for the stepping over trajectory designed for use with hardware execution of the footstep plan. |
url |
https://doi.org/10.5772/10671 |
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