MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI

This study aims to describe and develop models of innovative teaching physical education. Research development produced outcomes and learning processes student in the form of products obtained by: 1) Summary of the percentage of the validation results of the expert evaluation questionnaires obtained...

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Main Author: Rif’iy Qomarrullah
Format: Article
Language:English
Published: Universitas Negeri Semarang 2015-10-01
Series:Journal of Physical Education Health and Sport
Subjects:
Online Access:https://journal.unnes.ac.id/nju/index.php/jpehs/article/view/4591/3829
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spelling doaj-fcfcce4c96e44c8dbe67e2351e1da19a2020-11-24T22:12:50ZengUniversitas Negeri SemarangJournal of Physical Education Health and Sport2354-79012354-82312015-10-01227688MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANIRif’iy Qomarrullah0Universitas Negeri SemarangThis study aims to describe and develop models of innovative teaching physical education. Research development produced outcomes and learning processes student in the form of products obtained by: 1) Summary of the percentage of the validation results of the expert evaluation questionnaires obtained an average score of 47, with a percentage of 79% which is quite valid category, therefore the model of motion based game learning activities can be used as the physical education teaching materials in class I elementary school. 2) The data value of the students' learning ability, that the model is tested on a small scale trial gained mastery of student learning outcomes at 68.97%, which means good and on a wider scale trials mastery learning students gained an average of 76%, which means good, so it can be understood if the model developed is able to contribute significantly positive in the ability of student learning outcomes. Based on data from the pre-test showed the level of mastery learning students only reached 36.36 % , and thereafter the application of product models , at the stage of post-test showed the level of mastery learning students amounted to 86.37 % . That difference is the effect of the application development model, where the effect of the model developed a positive impact on the level of mastery learning studentshttps://journal.unnes.ac.id/nju/index.php/jpehs/article/view/4591/3829Physical EducationFundamental Motor SkillsGame
collection DOAJ
language English
format Article
sources DOAJ
author Rif’iy Qomarrullah
spellingShingle Rif’iy Qomarrullah
MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
Journal of Physical Education Health and Sport
Physical Education
Fundamental Motor Skills
Game
author_facet Rif’iy Qomarrullah
author_sort Rif’iy Qomarrullah
title MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
title_short MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
title_full MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
title_fullStr MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
title_full_unstemmed MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI
title_sort model aktivitas belajar gerak berbasis permainan sebagai materi ajar pendidikan jasmani
publisher Universitas Negeri Semarang
series Journal of Physical Education Health and Sport
issn 2354-7901
2354-8231
publishDate 2015-10-01
description This study aims to describe and develop models of innovative teaching physical education. Research development produced outcomes and learning processes student in the form of products obtained by: 1) Summary of the percentage of the validation results of the expert evaluation questionnaires obtained an average score of 47, with a percentage of 79% which is quite valid category, therefore the model of motion based game learning activities can be used as the physical education teaching materials in class I elementary school. 2) The data value of the students' learning ability, that the model is tested on a small scale trial gained mastery of student learning outcomes at 68.97%, which means good and on a wider scale trials mastery learning students gained an average of 76%, which means good, so it can be understood if the model developed is able to contribute significantly positive in the ability of student learning outcomes. Based on data from the pre-test showed the level of mastery learning students only reached 36.36 % , and thereafter the application of product models , at the stage of post-test showed the level of mastery learning students amounted to 86.37 % . That difference is the effect of the application development model, where the effect of the model developed a positive impact on the level of mastery learning students
topic Physical Education
Fundamental Motor Skills
Game
url https://journal.unnes.ac.id/nju/index.php/jpehs/article/view/4591/3829
work_keys_str_mv AT rifiyqomarrullah modelaktivitasbelajargerakberbasispermainansebagaimateriajarpendidikanjasmani
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