Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a...
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2014-06-01
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doaj-fc8a1644526347eb97ce86beafc273582020-11-25T00:48:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662014-06-011210.17083/ijsg.v1i2.58Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner ModelingMichael D. Kickmeier-Rust0Susan Bull1Gerhilde Meissl-Egghart2Graz University of TechnologyUniversity of BirminghamTalkademy The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data mining and learning analytics. In this paper we present a role model for teaching English as a second language using OpenSim and a tool that enables teachers to perform real-time learning analytics and direct formative feedback and interventions in the virtual learning session. Also we present an approach to aggregate and store the learning information into open learner models. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/5Learning AnalyticsCompetence-based Knowledge Space TheoryOpen Learner ModelsVirtual WorldsOpenSim |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Michael D. Kickmeier-Rust Susan Bull Gerhilde Meissl-Egghart |
spellingShingle |
Michael D. Kickmeier-Rust Susan Bull Gerhilde Meissl-Egghart Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling International Journal of Serious Games Learning Analytics Competence-based Knowledge Space Theory Open Learner Models Virtual Worlds OpenSim |
author_facet |
Michael D. Kickmeier-Rust Susan Bull Gerhilde Meissl-Egghart |
author_sort |
Michael D. Kickmeier-Rust |
title |
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling |
title_short |
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling |
title_full |
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling |
title_fullStr |
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling |
title_full_unstemmed |
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling |
title_sort |
collaborative language learning in immersive virtual worlds: competence-based formative feedback and open learner modeling |
publisher |
Serious Games Society |
series |
International Journal of Serious Games |
issn |
2384-8766 |
publishDate |
2014-06-01 |
description |
The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data mining and learning analytics. In this paper we present a role model for teaching English as a second language using OpenSim and a tool that enables teachers to perform real-time learning analytics and direct formative feedback and interventions in the virtual learning session. Also we present an approach to aggregate and store the learning information into open learner models.
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topic |
Learning Analytics Competence-based Knowledge Space Theory Open Learner Models Virtual Worlds OpenSim |
url |
http://journal.seriousgamessociety.org/index.php/IJSG/article/view/5 |
work_keys_str_mv |
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