Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling

The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a...

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Main Authors: Michael D. Kickmeier-Rust, Susan Bull, Gerhilde Meissl-Egghart
Format: Article
Language:English
Published: Serious Games Society 2014-06-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/5
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spelling doaj-fc8a1644526347eb97ce86beafc273582020-11-25T00:48:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662014-06-011210.17083/ijsg.v1i2.58Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner ModelingMichael D. Kickmeier-Rust0Susan Bull1Gerhilde Meissl-Egghart2Graz University of TechnologyUniversity of BirminghamTalkademy The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data mining and learning analytics. In this paper we present a role model for teaching English as a second language using OpenSim and a tool that enables teachers to perform real-time learning analytics and direct formative feedback and interventions in the virtual learning session. Also we present an approach to aggregate and store the learning information into open learner models. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/5Learning AnalyticsCompetence-based Knowledge Space TheoryOpen Learner ModelsVirtual WorldsOpenSim
collection DOAJ
language English
format Article
sources DOAJ
author Michael D. Kickmeier-Rust
Susan Bull
Gerhilde Meissl-Egghart
spellingShingle Michael D. Kickmeier-Rust
Susan Bull
Gerhilde Meissl-Egghart
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
International Journal of Serious Games
Learning Analytics
Competence-based Knowledge Space Theory
Open Learner Models
Virtual Worlds
OpenSim
author_facet Michael D. Kickmeier-Rust
Susan Bull
Gerhilde Meissl-Egghart
author_sort Michael D. Kickmeier-Rust
title Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
title_short Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
title_full Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
title_fullStr Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
title_full_unstemmed Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
title_sort collaborative language learning in immersive virtual worlds: competence-based formative feedback and open learner modeling
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2014-06-01
description The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, e-Portfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data mining and learning analytics. In this paper we present a role model for teaching English as a second language using OpenSim and a tool that enables teachers to perform real-time learning analytics and direct formative feedback and interventions in the virtual learning session. Also we present an approach to aggregate and store the learning information into open learner models.
topic Learning Analytics
Competence-based Knowledge Space Theory
Open Learner Models
Virtual Worlds
OpenSim
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/5
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AT gerhildemeisslegghart collaborativelanguagelearninginimmersivevirtualworldscompetencebasedformativefeedbackandopenlearnermodeling
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