A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms...
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2015-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2015/736138 |
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doaj-fc17978eed584ebb94eb1b2507703f412020-11-24T22:14:47ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/736138736138A Comprehensive Study on Pathfinding Techniques for Robotics and Video GamesZeyad Abd Algfoor0Mohd Shahrizal Sunar1Hoshang Kolivand2Media and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, MalaysiaMedia and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, MalaysiaMedia and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, MalaysiaThis survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progress made in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas.http://dx.doi.org/10.1155/2015/736138 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Zeyad Abd Algfoor Mohd Shahrizal Sunar Hoshang Kolivand |
spellingShingle |
Zeyad Abd Algfoor Mohd Shahrizal Sunar Hoshang Kolivand A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games International Journal of Computer Games Technology |
author_facet |
Zeyad Abd Algfoor Mohd Shahrizal Sunar Hoshang Kolivand |
author_sort |
Zeyad Abd Algfoor |
title |
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games |
title_short |
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games |
title_full |
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games |
title_fullStr |
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games |
title_full_unstemmed |
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games |
title_sort |
comprehensive study on pathfinding techniques for robotics and video games |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2015-01-01 |
description |
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progress made in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas. |
url |
http://dx.doi.org/10.1155/2015/736138 |
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