BCI Sensor Based Environment Changing System for Immersion of 3D Game

We present a methodology about game environment system based on BCI (brain computer interface) for immersion of FPS game play. FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FP...

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Bibliographic Details
Main Authors: Ok-Hue Cho, Won-Hyung Lee
Format: Article
Language:English
Published: SAGE Publishing 2014-05-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1155/2014/620391
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spelling doaj-fb402df9f1bd49eb9f074e20e1f5448b2020-11-25T02:59:00ZengSAGE PublishingInternational Journal of Distributed Sensor Networks1550-14772014-05-011010.1155/2014/620391620391BCI Sensor Based Environment Changing System for Immersion of 3D GameOk-Hue ChoWon-Hyung LeeWe present a methodology about game environment system based on BCI (brain computer interface) for immersion of FPS game play. FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FPS game designer makes efforts to raise player's immersion using interface, graphic effect, sound, and so forth. We implemented real-time game environment system using game player's emotional state information from the BCI sensor to raise the degree of immersion in FPS game. We measured user's EEG signal using MindSet to take user's emotional state on playing game. We can get user's emotional state in 4 categories (attention/inattention, meditation/uneasiness) and this emotional state interacts with game environment system real time. In game environment space, each player experiences different environmental situation (lighting, fog) because each player has emotional state on each scene. We implemented game environment system to be changed (lighting, fog) on playing FPS game. Player can feel the change of game environment by our system. We found out that game environment system can be applied to various game genres to raise player's immersion on playing game.https://doi.org/10.1155/2014/620391
collection DOAJ
language English
format Article
sources DOAJ
author Ok-Hue Cho
Won-Hyung Lee
spellingShingle Ok-Hue Cho
Won-Hyung Lee
BCI Sensor Based Environment Changing System for Immersion of 3D Game
International Journal of Distributed Sensor Networks
author_facet Ok-Hue Cho
Won-Hyung Lee
author_sort Ok-Hue Cho
title BCI Sensor Based Environment Changing System for Immersion of 3D Game
title_short BCI Sensor Based Environment Changing System for Immersion of 3D Game
title_full BCI Sensor Based Environment Changing System for Immersion of 3D Game
title_fullStr BCI Sensor Based Environment Changing System for Immersion of 3D Game
title_full_unstemmed BCI Sensor Based Environment Changing System for Immersion of 3D Game
title_sort bci sensor based environment changing system for immersion of 3d game
publisher SAGE Publishing
series International Journal of Distributed Sensor Networks
issn 1550-1477
publishDate 2014-05-01
description We present a methodology about game environment system based on BCI (brain computer interface) for immersion of FPS game play. FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FPS game designer makes efforts to raise player's immersion using interface, graphic effect, sound, and so forth. We implemented real-time game environment system using game player's emotional state information from the BCI sensor to raise the degree of immersion in FPS game. We measured user's EEG signal using MindSet to take user's emotional state on playing game. We can get user's emotional state in 4 categories (attention/inattention, meditation/uneasiness) and this emotional state interacts with game environment system real time. In game environment space, each player experiences different environmental situation (lighting, fog) because each player has emotional state on each scene. We implemented game environment system to be changed (lighting, fog) on playing FPS game. Player can feel the change of game environment by our system. We found out that game environment system can be applied to various game genres to raise player's immersion on playing game.
url https://doi.org/10.1155/2014/620391
work_keys_str_mv AT okhuecho bcisensorbasedenvironmentchangingsystemforimmersionof3dgame
AT wonhyunglee bcisensorbasedenvironmentchangingsystemforimmersionof3dgame
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