Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented re...
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doaj-fa995728f5074fc69f56adc6003e86092021-09-02T15:07:41ZengUIKTENTEM Journal2217-83092217-83332021-08-011031404141710.18421/TEM103-51Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART ClassroomPanita WannapiroonPrachyanun NilsookNutthapat KaewrattanapatNaphong WannapiroonWera SupaThe objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level.https://www.temjournal.com/content/103/TEMJournalAugust2021_1404_1417.pdfaugmented realityinteractive learninginteractive mediaimagineeringsmart classroom |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Panita Wannapiroon Prachyanun Nilsook Nutthapat Kaewrattanapat Naphong Wannapiroon Wera Supa |
spellingShingle |
Panita Wannapiroon Prachyanun Nilsook Nutthapat Kaewrattanapat Naphong Wannapiroon Wera Supa Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom TEM Journal augmented reality interactive learning interactive media imagineering smart classroom |
author_facet |
Panita Wannapiroon Prachyanun Nilsook Nutthapat Kaewrattanapat Naphong Wannapiroon Wera Supa |
author_sort |
Panita Wannapiroon |
title |
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom |
title_short |
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom |
title_full |
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom |
title_fullStr |
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom |
title_full_unstemmed |
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom |
title_sort |
augmented reality interactive learning model, using the imagineering process for the smart classroom |
publisher |
UIKTEN |
series |
TEM Journal |
issn |
2217-8309 2217-8333 |
publishDate |
2021-08-01 |
description |
The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level. |
topic |
augmented reality interactive learning interactive media imagineering smart classroom |
url |
https://www.temjournal.com/content/103/TEMJournalAugust2021_1404_1417.pdf |
work_keys_str_mv |
AT panitawannapiroon augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom AT prachyanunnilsook augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom AT nutthapatkaewrattanapat augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom AT naphongwannapiroon augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom AT werasupa augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom |
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1721174006796648448 |