Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom

The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented re...

Full description

Bibliographic Details
Main Authors: Panita Wannapiroon, Prachyanun Nilsook, Nutthapat Kaewrattanapat, Naphong Wannapiroon, Wera Supa
Format: Article
Language:English
Published: UIKTEN 2021-08-01
Series:TEM Journal
Subjects:
Online Access:https://www.temjournal.com/content/103/TEMJournalAugust2021_1404_1417.pdf
id doaj-fa995728f5074fc69f56adc6003e8609
record_format Article
spelling doaj-fa995728f5074fc69f56adc6003e86092021-09-02T15:07:41ZengUIKTENTEM Journal2217-83092217-83332021-08-011031404141710.18421/TEM103-51Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART ClassroomPanita WannapiroonPrachyanun NilsookNutthapat KaewrattanapatNaphong WannapiroonWera SupaThe objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level.https://www.temjournal.com/content/103/TEMJournalAugust2021_1404_1417.pdfaugmented realityinteractive learninginteractive mediaimagineeringsmart classroom
collection DOAJ
language English
format Article
sources DOAJ
author Panita Wannapiroon
Prachyanun Nilsook
Nutthapat Kaewrattanapat
Naphong Wannapiroon
Wera Supa
spellingShingle Panita Wannapiroon
Prachyanun Nilsook
Nutthapat Kaewrattanapat
Naphong Wannapiroon
Wera Supa
Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
TEM Journal
augmented reality
interactive learning
interactive media
imagineering
smart classroom
author_facet Panita Wannapiroon
Prachyanun Nilsook
Nutthapat Kaewrattanapat
Naphong Wannapiroon
Wera Supa
author_sort Panita Wannapiroon
title Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
title_short Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
title_full Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
title_fullStr Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
title_full_unstemmed Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
title_sort augmented reality interactive learning model, using the imagineering process for the smart classroom
publisher UIKTEN
series TEM Journal
issn 2217-8309
2217-8333
publishDate 2021-08-01
description The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level.
topic augmented reality
interactive learning
interactive media
imagineering
smart classroom
url https://www.temjournal.com/content/103/TEMJournalAugust2021_1404_1417.pdf
work_keys_str_mv AT panitawannapiroon augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom
AT prachyanunnilsook augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom
AT nutthapatkaewrattanapat augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom
AT naphongwannapiroon augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom
AT werasupa augmentedrealityinteractivelearningmodelusingtheimagineeringprocessforthesmartclassroom
_version_ 1721174006796648448