Connectivity Games over Dynamic Networks

A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and...

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Main Authors: Sten Grüner, Frank G. Radmacher, Wolfgang Thomas
Format: Article
Language:English
Published: Open Publishing Association 2011-06-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1106.1236v1
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spelling doaj-f9c243023aa940b78c54a0d20bb971712020-11-25T01:04:23ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802011-06-0154Proc. GandALF 201113114510.4204/EPTCS.54.10Connectivity Games over Dynamic NetworksSten GrünerFrank G. RadmacherWolfgang ThomasA game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and "Constructor" (who can restore or even create nodes under certain conditions). We also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network). We show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lower complexity bounds, as well as algorithms derived from winning strategies. Due to the asymmetry between the players, safety and reachability objectives are not dual to each other and are treated separately.http://arxiv.org/pdf/1106.1236v1
collection DOAJ
language English
format Article
sources DOAJ
author Sten Grüner
Frank G. Radmacher
Wolfgang Thomas
spellingShingle Sten Grüner
Frank G. Radmacher
Wolfgang Thomas
Connectivity Games over Dynamic Networks
Electronic Proceedings in Theoretical Computer Science
author_facet Sten Grüner
Frank G. Radmacher
Wolfgang Thomas
author_sort Sten Grüner
title Connectivity Games over Dynamic Networks
title_short Connectivity Games over Dynamic Networks
title_full Connectivity Games over Dynamic Networks
title_fullStr Connectivity Games over Dynamic Networks
title_full_unstemmed Connectivity Games over Dynamic Networks
title_sort connectivity games over dynamic networks
publisher Open Publishing Association
series Electronic Proceedings in Theoretical Computer Science
issn 2075-2180
publishDate 2011-06-01
description A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and "Constructor" (who can restore or even create nodes under certain conditions). We also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network). We show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lower complexity bounds, as well as algorithms derived from winning strategies. Due to the asymmetry between the players, safety and reachability objectives are not dual to each other and are treated separately.
url http://arxiv.org/pdf/1106.1236v1
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