Connectivity Games over Dynamic Networks
A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and...
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2011-06-01
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Series: | Electronic Proceedings in Theoretical Computer Science |
Online Access: | http://arxiv.org/pdf/1106.1236v1 |
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doaj-f9c243023aa940b78c54a0d20bb971712020-11-25T01:04:23ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802011-06-0154Proc. GandALF 201113114510.4204/EPTCS.54.10Connectivity Games over Dynamic NetworksSten GrünerFrank G. RadmacherWolfgang ThomasA game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and "Constructor" (who can restore or even create nodes under certain conditions). We also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network). We show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lower complexity bounds, as well as algorithms derived from winning strategies. Due to the asymmetry between the players, safety and reachability objectives are not dual to each other and are treated separately.http://arxiv.org/pdf/1106.1236v1 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sten Grüner Frank G. Radmacher Wolfgang Thomas |
spellingShingle |
Sten Grüner Frank G. Radmacher Wolfgang Thomas Connectivity Games over Dynamic Networks Electronic Proceedings in Theoretical Computer Science |
author_facet |
Sten Grüner Frank G. Radmacher Wolfgang Thomas |
author_sort |
Sten Grüner |
title |
Connectivity Games over Dynamic Networks |
title_short |
Connectivity Games over Dynamic Networks |
title_full |
Connectivity Games over Dynamic Networks |
title_fullStr |
Connectivity Games over Dynamic Networks |
title_full_unstemmed |
Connectivity Games over Dynamic Networks |
title_sort |
connectivity games over dynamic networks |
publisher |
Open Publishing Association |
series |
Electronic Proceedings in Theoretical Computer Science |
issn |
2075-2180 |
publishDate |
2011-06-01 |
description |
A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and "Constructor" (who can restore or even create nodes under certain conditions). We also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network). We show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lower complexity bounds, as well as algorithms derived from winning strategies. Due to the asymmetry between the players, safety and reachability objectives are not dual to each other and are treated separately. |
url |
http://arxiv.org/pdf/1106.1236v1 |
work_keys_str_mv |
AT stengruner connectivitygamesoverdynamicnetworks AT frankgradmacher connectivitygamesoverdynamicnetworks AT wolfgangthomas connectivitygamesoverdynamicnetworks |
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