A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time

The use of virtual reality-based tasks for studying memory has increased considerably. Most of the studies that have looked at child population factors that influence performance on such tasks have been focused on cognitive variables. However, little attention has been paid to the impact of non-cogn...

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Main Authors: David Rodriguez-Andres, Magdalena Mendez-Lopez, M.-Carmen Juan, Elena Perez-Hernandez
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-04-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2018.00451/full
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spelling doaj-f9aa028a62ee40e69f113e98746fbeee2020-11-24T21:08:56ZengFrontiers Media S.A.Frontiers in Psychology1664-10782018-04-01910.3389/fpsyg.2018.00451334590A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion TimeDavid Rodriguez-Andres0Magdalena Mendez-Lopez1M.-Carmen Juan2Elena Perez-Hernandez3Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, SpainIIS Aragón, Departamento de Psicología y Sociología, Universidad de Zaragoza, Zaragoza, SpainInstituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, SpainDepartamento de Psicología Evolutiva y de la Educación, Universidad Autónoma de Madrid, Madrid, SpainThe use of virtual reality-based tasks for studying memory has increased considerably. Most of the studies that have looked at child population factors that influence performance on such tasks have been focused on cognitive variables. However, little attention has been paid to the impact of non-cognitive skills. In the present paper, we tested 52 typically-developing children aged 5–12 years in a virtual object-location task. The task assessed their spatial short-term memory for the location of three objects in a virtual city. The virtual task environment was presented using a 3D application consisting of a 120″ stereoscopic screen and a gamepad interface. Measures of learning and displacement indicators in the virtual environment, 3D perception, satisfaction, and usability were obtained. We assessed the children’s videogame experience, their visuospatial span, their ability to build blocks, and emotional and behavioral outcomes. The results indicate that learning improved with age. Significant effects on the speed of navigation were found favoring boys and those more experienced with videogames. Visuospatial skills correlated mainly with ability to recall object positions, but the correlation was weak. Longer paths were related with higher scores of withdrawal behavior, attention problems, and a lower visuospatial span. Aggressiveness and experience with the device used for interaction were related with faster navigation. However, the correlations indicated only weak associations among these variables.http://journal.frontiersin.org/article/10.3389/fpsyg.2018.00451/fullvirtual environmentbehavioremotionshort-term memoryvisuospatial skillchildren
collection DOAJ
language English
format Article
sources DOAJ
author David Rodriguez-Andres
Magdalena Mendez-Lopez
M.-Carmen Juan
Elena Perez-Hernandez
spellingShingle David Rodriguez-Andres
Magdalena Mendez-Lopez
M.-Carmen Juan
Elena Perez-Hernandez
A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
Frontiers in Psychology
virtual environment
behavior
emotion
short-term memory
visuospatial skill
children
author_facet David Rodriguez-Andres
Magdalena Mendez-Lopez
M.-Carmen Juan
Elena Perez-Hernandez
author_sort David Rodriguez-Andres
title A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
title_short A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
title_full A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
title_fullStr A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
title_full_unstemmed A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time
title_sort virtual object-location task for children: gender and videogame experience influence navigation; age impacts memory and completion time
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2018-04-01
description The use of virtual reality-based tasks for studying memory has increased considerably. Most of the studies that have looked at child population factors that influence performance on such tasks have been focused on cognitive variables. However, little attention has been paid to the impact of non-cognitive skills. In the present paper, we tested 52 typically-developing children aged 5–12 years in a virtual object-location task. The task assessed their spatial short-term memory for the location of three objects in a virtual city. The virtual task environment was presented using a 3D application consisting of a 120″ stereoscopic screen and a gamepad interface. Measures of learning and displacement indicators in the virtual environment, 3D perception, satisfaction, and usability were obtained. We assessed the children’s videogame experience, their visuospatial span, their ability to build blocks, and emotional and behavioral outcomes. The results indicate that learning improved with age. Significant effects on the speed of navigation were found favoring boys and those more experienced with videogames. Visuospatial skills correlated mainly with ability to recall object positions, but the correlation was weak. Longer paths were related with higher scores of withdrawal behavior, attention problems, and a lower visuospatial span. Aggressiveness and experience with the device used for interaction were related with faster navigation. However, the correlations indicated only weak associations among these variables.
topic virtual environment
behavior
emotion
short-term memory
visuospatial skill
children
url http://journal.frontiersin.org/article/10.3389/fpsyg.2018.00451/full
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