Revisiting video game ratings: Shift from content-centric to parent-centric approach
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice...
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2017-01-01
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Online Access: | https://doi.org/10.1051/shsconf/20173300065 |
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doaj-f867abc8d1bf458092635c44132b95972021-02-02T03:12:48ZengEDP SciencesSHS Web of Conferences2261-24242017-01-01330006510.1051/shsconf/20173300065shsconf_icome2017_00065Revisiting video game ratings: Shift from content-centric to parent-centric approachJiow Hee Jhee0Athwa Rayvinder1Chew Ling Ling2Elias Muhammad Helmi3Lim Nina4Woo Kenneth5Singapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologyThe rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice. This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift.https://doi.org/10.1051/shsconf/20173300065 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jiow Hee Jhee Athwa Rayvinder Chew Ling Ling Elias Muhammad Helmi Lim Nina Woo Kenneth |
spellingShingle |
Jiow Hee Jhee Athwa Rayvinder Chew Ling Ling Elias Muhammad Helmi Lim Nina Woo Kenneth Revisiting video game ratings: Shift from content-centric to parent-centric approach SHS Web of Conferences |
author_facet |
Jiow Hee Jhee Athwa Rayvinder Chew Ling Ling Elias Muhammad Helmi Lim Nina Woo Kenneth |
author_sort |
Jiow Hee Jhee |
title |
Revisiting video game ratings: Shift from content-centric to parent-centric approach |
title_short |
Revisiting video game ratings: Shift from content-centric to parent-centric approach |
title_full |
Revisiting video game ratings: Shift from content-centric to parent-centric approach |
title_fullStr |
Revisiting video game ratings: Shift from content-centric to parent-centric approach |
title_full_unstemmed |
Revisiting video game ratings: Shift from content-centric to parent-centric approach |
title_sort |
revisiting video game ratings: shift from content-centric to parent-centric approach |
publisher |
EDP Sciences |
series |
SHS Web of Conferences |
issn |
2261-2424 |
publishDate |
2017-01-01 |
description |
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice. This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift. |
url |
https://doi.org/10.1051/shsconf/20173300065 |
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AT jiowheejhee revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach AT athwarayvinder revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach AT chewlingling revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach AT eliasmuhammadhelmi revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach AT limnina revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach AT wookenneth revisitingvideogameratingsshiftfromcontentcentrictoparentcentricapproach |
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