Revisiting video game ratings: Shift from content-centric to parent-centric approach

The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice...

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Main Authors: Jiow Hee Jhee, Athwa Rayvinder, Chew Ling Ling, Elias Muhammad Helmi, Lim Nina, Woo Kenneth
Format: Article
Language:English
Published: EDP Sciences 2017-01-01
Series:SHS Web of Conferences
Online Access:https://doi.org/10.1051/shsconf/20173300065
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spelling doaj-f867abc8d1bf458092635c44132b95972021-02-02T03:12:48ZengEDP SciencesSHS Web of Conferences2261-24242017-01-01330006510.1051/shsconf/20173300065shsconf_icome2017_00065Revisiting video game ratings: Shift from content-centric to parent-centric approachJiow Hee Jhee0Athwa Rayvinder1Chew Ling Ling2Elias Muhammad Helmi3Lim Nina4Woo Kenneth5Singapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologySingapore Institute of TechnologyThe rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice. This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift.https://doi.org/10.1051/shsconf/20173300065
collection DOAJ
language English
format Article
sources DOAJ
author Jiow Hee Jhee
Athwa Rayvinder
Chew Ling Ling
Elias Muhammad Helmi
Lim Nina
Woo Kenneth
spellingShingle Jiow Hee Jhee
Athwa Rayvinder
Chew Ling Ling
Elias Muhammad Helmi
Lim Nina
Woo Kenneth
Revisiting video game ratings: Shift from content-centric to parent-centric approach
SHS Web of Conferences
author_facet Jiow Hee Jhee
Athwa Rayvinder
Chew Ling Ling
Elias Muhammad Helmi
Lim Nina
Woo Kenneth
author_sort Jiow Hee Jhee
title Revisiting video game ratings: Shift from content-centric to parent-centric approach
title_short Revisiting video game ratings: Shift from content-centric to parent-centric approach
title_full Revisiting video game ratings: Shift from content-centric to parent-centric approach
title_fullStr Revisiting video game ratings: Shift from content-centric to parent-centric approach
title_full_unstemmed Revisiting video game ratings: Shift from content-centric to parent-centric approach
title_sort revisiting video game ratings: shift from content-centric to parent-centric approach
publisher EDP Sciences
series SHS Web of Conferences
issn 2261-2424
publishDate 2017-01-01
description The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption. While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice. This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. As such, this paper argues for a shift from content-centric to a parent-centric approach in VGRs, that captures the evolving nature of video gaming, and support parents, the main users of VGRs, in their management of their young video gaming children. This paper proposes a Video Games Repository for Parents to represent that shift.
url https://doi.org/10.1051/shsconf/20173300065
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