Texturing of Surface of 3D Human Head Model
The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspec...
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Spolecnost pro radioelektronicke inzenyrstvi
2004-12-01
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Series: | Radioengineering |
Online Access: | http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf |
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doaj-f7009d64dc794f2fa402f9985ea0f0eb2020-11-24T22:31:52ZengSpolecnost pro radioelektronicke inzenyrstviRadioengineering1210-25122004-12-011344447Texturing of Surface of 3D Human Head ModelV. MichalcinJ. MihalikThe paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspective projection, scan line and 3Dmotion estimation. To decrease the number of camera frames a filling ofempty places by a simple interpolation method has been done in thetexture plane.www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
V. Michalcin J. Mihalik |
spellingShingle |
V. Michalcin J. Mihalik Texturing of Surface of 3D Human Head Model Radioengineering |
author_facet |
V. Michalcin J. Mihalik |
author_sort |
V. Michalcin |
title |
Texturing of Surface of 3D Human Head Model |
title_short |
Texturing of Surface of 3D Human Head Model |
title_full |
Texturing of Surface of 3D Human Head Model |
title_fullStr |
Texturing of Surface of 3D Human Head Model |
title_full_unstemmed |
Texturing of Surface of 3D Human Head Model |
title_sort |
texturing of surface of 3d human head model |
publisher |
Spolecnost pro radioelektronicke inzenyrstvi |
series |
Radioengineering |
issn |
1210-2512 |
publishDate |
2004-12-01 |
description |
The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspective projection, scan line and 3Dmotion estimation. To decrease the number of camera frames a filling ofempty places by a simple interpolation method has been done in thetexture plane. |
url |
http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf |
work_keys_str_mv |
AT vmichalcin texturingofsurfaceof3dhumanheadmodel AT jmihalik texturingofsurfaceof3dhumanheadmodel |
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1725735810024603648 |