Texturing of Surface of 3D Human Head Model

The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspec...

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Bibliographic Details
Main Authors: V. Michalcin, J. Mihalik
Format: Article
Language:English
Published: Spolecnost pro radioelektronicke inzenyrstvi 2004-12-01
Series:Radioengineering
Online Access:http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf
Description
Summary:The paper deals with an algorithm of texturing of the surface of 3Dhuman head model. The proposed algorithm generates a textureconsequently of several camera frames of the input video sequence. Thetexture values from the camera frames are mapped on the surface of the3D human head model using perspective projection, scan line and 3Dmotion estimation. To decrease the number of camera frames a filling ofempty places by a simple interpolation method has been done in thetexture plane.
ISSN:1210-2512