DesBIOS 3.0. Rendering processes in transforming collective imagery

The use of rendering to simulate reality and transform architectural imagery is the subject that we intend to discuss in the context of change in the graphic paradigm of current architectural representation. We use a play on words; BIOS, Basic Input / Output System, and marry up the acronym of a wel...

Full description

Bibliographic Details
Main Authors: Enrique Solana Suárez, Elsa Gutiérrez Labory
Format: Article
Language:Spanish
Published: Universitat Politècnica de València 2019-04-01
Series:EGA
Subjects:
Online Access:https://polipapers.upv.es/index.php/EGA/article/view/11550
Description
Summary:The use of rendering to simulate reality and transform architectural imagery is the subject that we intend to discuss in the context of change in the graphic paradigm of current architectural representation. We use a play on words; BIOS, Basic Input / Output System, and marry up the acronym of a wellknown operating system (OS), version 3 (3.0) which follows the two previous versions (1.0 and 2.0), with the phonetic “DesBIOS”, bringing the word “desvío” (diversion, in Spanish), which means a change of path, or route, which is the result. There has been a shift in the use of rendering to construct a chain of transformation, which has gone through the different versions explained below: DesBIOS 1.0. IMITATION Digital rendering operations to simulate materials. DesBIOS 2.0. FABRICATION Rendering sparks the production of new materials of digital appearance. DesBIOS 3.0. SPATIALITY The use of elements of digital appearance transforms the spatial image into a digital appearance. The industry accepts such changes, propitiating the creation of new materials by the construction industry through architectural design, thus progressing towards obtaining appearances that emulate digital representation in the configuration and construction of spaces.
ISSN:1133-6137
2254-6103