Arithmetic Bird: a game for training mathematical operations

We present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game mechanics. The target audience evaluated the game and the results were positive, both in the gameplay...

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Bibliographic Details
Main Authors: André Aparício, Frutuoso Silva
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2019-07-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.11-7-2019.159526
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spelling doaj-f5592ea485b24acf9a13f51a51535c392020-11-25T01:58:42ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002019-07-0151710.4108/eai.11-7-2019.159526Arithmetic Bird: a game for training mathematical operationsAndré Aparício0Frutuoso Silva1University of Beira Interior, Covilhã, PortugalUniversity of Beira Interior, Covilhã, PortugalInstituto de Telecomunicações, Lisboa, PortugalWe present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game mechanics. The target audience evaluated the game and the results were positive, both in the gameplay and in the learning. Three groups were used to evaluate the learning: one control group that did not play the game, another group that played it in the school and the third group that played at home. The last two groups were used to compare the use of the game in scholar and in the home contexts. The first group was used to compare to the groups that played the game. The results showed that the use of the game has a positive effect on the improvement of the mental calculus rapidness of the players. The statistical analysis of the data showed a significant reduction of the time from pre- to post-test and Cohen’s d value was used to evaluate the magnitude of the effect for each group analysed. Besides, we also observed that playing the game at school or at home has similar results.Therefore, the game can be an effective educational tool for students and teachers.https://eudl.eu/pdf/10.4108/eai.11-7-2019.159526Serious gamesMath gameTraining mathematical operationsKids
collection DOAJ
language English
format Article
sources DOAJ
author André Aparício
Frutuoso Silva
spellingShingle André Aparício
Frutuoso Silva
Arithmetic Bird: a game for training mathematical operations
EAI Endorsed Transactions on Serious Games
Serious games
Math game
Training mathematical operations
Kids
author_facet André Aparício
Frutuoso Silva
author_sort André Aparício
title Arithmetic Bird: a game for training mathematical operations
title_short Arithmetic Bird: a game for training mathematical operations
title_full Arithmetic Bird: a game for training mathematical operations
title_fullStr Arithmetic Bird: a game for training mathematical operations
title_full_unstemmed Arithmetic Bird: a game for training mathematical operations
title_sort arithmetic bird: a game for training mathematical operations
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2019-07-01
description We present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game mechanics. The target audience evaluated the game and the results were positive, both in the gameplay and in the learning. Three groups were used to evaluate the learning: one control group that did not play the game, another group that played it in the school and the third group that played at home. The last two groups were used to compare the use of the game in scholar and in the home contexts. The first group was used to compare to the groups that played the game. The results showed that the use of the game has a positive effect on the improvement of the mental calculus rapidness of the players. The statistical analysis of the data showed a significant reduction of the time from pre- to post-test and Cohen’s d value was used to evaluate the magnitude of the effect for each group analysed. Besides, we also observed that playing the game at school or at home has similar results.Therefore, the game can be an effective educational tool for students and teachers.
topic Serious games
Math game
Training mathematical operations
Kids
url https://eudl.eu/pdf/10.4108/eai.11-7-2019.159526
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AT frutuososilva arithmeticbirdagamefortrainingmathematicaloperations
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