PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
The purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four...
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doaj-f548eb8faba74ac083b259b8970052f92021-09-02T09:00:42ZengUniversitas Negeri SemarangActive: journal of physical education, sport, health and recreation2460-724X2252-67732015-03-014316801685PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNGArdi Susilo0Agus Widodo Suripto1Universitas Negeri SemarangUniversitas Negeri SemarangThe purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four stages, namely: planning, implementation, observation, and reflection. The instrument used in this study is the test performance of students, student observation sheet, and a written test. Based on the results, the percentage of mastery learning outcomes in cycle 1, psychomotor aspects of 43.7%, 93.7% affective aspects, cognitive aspects of 18.7%, and mastery learning students is 62.5% of the total number of students. In cycle 2 psychomotor aspects of 93.7%, 100% affective aspects, cognitive aspects of 43.7%, and mastery learning students is 81.3% of the total number of students. Present study showed an increase in mastery learning students by 18.8%, from 62.5% in Cycle 1 to 81.3% in cycle 2. Based on the above results, it was concluded that the modification of the game pienjong relay in learning can improve learning outcomes of students grade 6 SDN 1 Kemiriombo.https://journal.unnes.ac.id/sju/index.php/peshr/article/view/4676learning outcomes; a relay race; a game modification pienjong |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ardi Susilo Agus Widodo Suripto |
spellingShingle |
Ardi Susilo Agus Widodo Suripto PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG Active: journal of physical education, sport, health and recreation learning outcomes; a relay race; a game modification pienjong |
author_facet |
Ardi Susilo Agus Widodo Suripto |
author_sort |
Ardi Susilo |
title |
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG |
title_short |
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG |
title_full |
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG |
title_fullStr |
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG |
title_full_unstemmed |
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG |
title_sort |
peningkatan hasil belajar lari estafet dengan menggunakan modifikasi permainan pienjong pada siswa kelas 6 sdn 1 kemiriombo kecamatan gemawang kabupaten temanggung |
publisher |
Universitas Negeri Semarang |
series |
Active: journal of physical education, sport, health and recreation |
issn |
2460-724X 2252-6773 |
publishDate |
2015-03-01 |
description |
The purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four stages, namely: planning, implementation, observation, and reflection. The instrument used in this study is the test performance of students, student observation sheet, and a written test. Based on the results, the percentage of mastery learning outcomes in cycle 1, psychomotor aspects of 43.7%, 93.7% affective aspects, cognitive aspects of 18.7%, and mastery learning students is 62.5% of the total number of students. In cycle 2 psychomotor aspects of 93.7%, 100% affective aspects, cognitive aspects of 43.7%, and mastery learning students is 81.3% of the total number of students. Present study showed an increase in mastery learning students by 18.8%, from 62.5% in Cycle 1 to 81.3% in cycle 2. Based on the above results, it was concluded that the modification of the game pienjong relay in learning can improve learning outcomes of students grade 6 SDN 1 Kemiriombo. |
topic |
learning outcomes; a relay race; a game modification pienjong |
url |
https://journal.unnes.ac.id/sju/index.php/peshr/article/view/4676 |
work_keys_str_mv |
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