PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG

The purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four...

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Main Authors: Ardi Susilo, Agus Widodo Suripto
Format: Article
Language:English
Published: Universitas Negeri Semarang 2015-03-01
Series:Active: journal of physical education, sport, health and recreation
Subjects:
Online Access:https://journal.unnes.ac.id/sju/index.php/peshr/article/view/4676
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spelling doaj-f548eb8faba74ac083b259b8970052f92021-09-02T09:00:42ZengUniversitas Negeri SemarangActive: journal of physical education, sport, health and recreation2460-724X2252-67732015-03-014316801685PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNGArdi Susilo0Agus Widodo Suripto1Universitas Negeri SemarangUniversitas Negeri SemarangThe purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four stages, namely: planning, implementation, observation, and reflection. The instrument used in this study is the test performance of students, student observation sheet, and a written test. Based on the results, the percentage of mastery learning outcomes in cycle 1, psychomotor aspects of 43.7%, 93.7% affective aspects, cognitive aspects of 18.7%, and mastery learning students is 62.5% of the total number of students. In cycle 2 psychomotor aspects of 93.7%, 100% affective aspects, cognitive aspects of 43.7%, and mastery learning students is 81.3% of the total number of students. Present study showed an increase in mastery learning students by 18.8%, from 62.5% in Cycle 1 to 81.3% in cycle 2. Based on the above results, it was concluded that the modification of the game pienjong relay in learning can improve learning outcomes of students grade 6 SDN 1 Kemiriombo.https://journal.unnes.ac.id/sju/index.php/peshr/article/view/4676learning outcomes; a relay race; a game modification pienjong
collection DOAJ
language English
format Article
sources DOAJ
author Ardi Susilo
Agus Widodo Suripto
spellingShingle Ardi Susilo
Agus Widodo Suripto
PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
Active: journal of physical education, sport, health and recreation
learning outcomes; a relay race; a game modification pienjong
author_facet Ardi Susilo
Agus Widodo Suripto
author_sort Ardi Susilo
title PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
title_short PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
title_full PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
title_fullStr PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
title_full_unstemmed PENINGKATAN HASIL BELAJAR LARI ESTAFET DENGAN MENGGUNAKAN MODIFIKASI PERMAINAN PIENJONG PADA SISWA KELAS 6 SDN 1 KEMIRIOMBO KECAMATAN GEMAWANG KABUPATEN TEMANGGUNG
title_sort peningkatan hasil belajar lari estafet dengan menggunakan modifikasi permainan pienjong pada siswa kelas 6 sdn 1 kemiriombo kecamatan gemawang kabupaten temanggung
publisher Universitas Negeri Semarang
series Active: journal of physical education, sport, health and recreation
issn 2460-724X
2252-6773
publishDate 2015-03-01
description The purpose of this research is to improve learning outcomes relay with modifications pienjong game on the Grade 6 students at SDN 1 Kemiriombo, District Gemawang, Regency Temanggung. This study uses action research implementation consists of two cycles. Each held one meeting cycle consists of four stages, namely: planning, implementation, observation, and reflection. The instrument used in this study is the test performance of students, student observation sheet, and a written test. Based on the results, the percentage of mastery learning outcomes in cycle 1, psychomotor aspects of 43.7%, 93.7% affective aspects, cognitive aspects of 18.7%, and mastery learning students is 62.5% of the total number of students. In cycle 2 psychomotor aspects of 93.7%, 100% affective aspects, cognitive aspects of 43.7%, and mastery learning students is 81.3% of the total number of students. Present study showed an increase in mastery learning students by 18.8%, from 62.5% in Cycle 1 to 81.3% in cycle 2. Based on the above results, it was concluded that the modification of the game pienjong relay in learning can improve learning outcomes of students grade 6 SDN 1 Kemiriombo.
topic learning outcomes; a relay race; a game modification pienjong
url https://journal.unnes.ac.id/sju/index.php/peshr/article/view/4676
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