User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens

With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of A...

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Main Authors: Hui Xue, Puneet Sharma, Fridolin Wild
Format: Article
Language:English
Published: MDPI AG 2019-01-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/8/1/9
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spelling doaj-f29746ab66e540d6875465f2ba9f9c162020-11-25T01:51:07ZengMDPI AGComputers2073-431X2019-01-0181910.3390/computers8010009computers8010009User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLensHui Xue0Puneet Sharma1Fridolin Wild2Department of Technology and Security/Faculty of Science and Technology/Tromsø Campus, UiT The Arctic University of Norway, 9037 Tromsø, NorwayDepartment of Technology and Security/Faculty of Science and Technology/Tromsø Campus, UiT The Arctic University of Norway, 9037 Tromsø, NorwayDepartment of Computing and Communication Technologies/Faculty of Technology, Design and Environment/Headington Campus, Oxford Brookes University, Oxford OX33 1HX, UKWith the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. With this contribution, we seek to change this. The objective of the article, therefore, is to investigate user satisfaction in AR applied to three cases of practical use. User satisfaction of AR can be broken down into satisfaction with the interaction and satisfaction with the delivery device. A total of 142 participants from three different industrial sectors contributed to this study, namely, aeronautics, medicine, and astronautics. In our analysis, we investigated the influence of different factors, such as age, gender, level of education, level of Internet knowledge, and the roles of the participants in the different sectors. Even though users were not familiar with the smart glasses, results show that general computer knowledge has a positive effect on user satisfaction. Further analysis using two-factor interactions showed that there is no significant interaction between the different factors and user satisfaction. The results of the study affirm that the questionnaires developed for user satisfaction of smart glasses and the AR application performed well, but leave room for improvement.https://www.mdpi.com/2073-431X/8/1/9augmented realityMicrosoft HoloLensAR applicationuser experienceuser satisfaction
collection DOAJ
language English
format Article
sources DOAJ
author Hui Xue
Puneet Sharma
Fridolin Wild
spellingShingle Hui Xue
Puneet Sharma
Fridolin Wild
User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
Computers
augmented reality
Microsoft HoloLens
AR application
user experience
user satisfaction
author_facet Hui Xue
Puneet Sharma
Fridolin Wild
author_sort Hui Xue
title User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
title_short User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
title_full User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
title_fullStr User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
title_full_unstemmed User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
title_sort user satisfaction in augmented reality-based training using microsoft hololens
publisher MDPI AG
series Computers
issn 2073-431X
publishDate 2019-01-01
description With the recent developments in augmented reality (AR) technologies comes an increased interest in the use of smart glasses for hands-on training. Whether this interest is turned into market success depends at the least on whether the interaction with smart AR glasses satisfies users, an aspect of AR use that so far has received little attention. With this contribution, we seek to change this. The objective of the article, therefore, is to investigate user satisfaction in AR applied to three cases of practical use. User satisfaction of AR can be broken down into satisfaction with the interaction and satisfaction with the delivery device. A total of 142 participants from three different industrial sectors contributed to this study, namely, aeronautics, medicine, and astronautics. In our analysis, we investigated the influence of different factors, such as age, gender, level of education, level of Internet knowledge, and the roles of the participants in the different sectors. Even though users were not familiar with the smart glasses, results show that general computer knowledge has a positive effect on user satisfaction. Further analysis using two-factor interactions showed that there is no significant interaction between the different factors and user satisfaction. The results of the study affirm that the questionnaires developed for user satisfaction of smart glasses and the AR application performed well, but leave room for improvement.
topic augmented reality
Microsoft HoloLens
AR application
user experience
user satisfaction
url https://www.mdpi.com/2073-431X/8/1/9
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