Summary: | The spaces of virtual world contain mythological contents from different social and cultural-historical periods, creating a new way of existing and acting of contemporary individual and society, as well as a way to interpret them. The world created in three dimensions called Second Life is crawled both by mythological symbols and postmodern fluidity, generating a special social and psychological sphere. In this survey we will give a short presentation of the Second Life phenomenology, starting with its structure, and then explaining its relation to the real world and to the mode in which traditional cultural elements are presented there. The case study of dandellion/@ Kimban will be used as an illustration of this digital imitation of life given in three-dimensional online role plays and of object modulation.
|