The impact of gamification on students’ learning, engagement and behavior based on their personality traits
Abstract The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. The link among the user’s...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
SpringerOpen
2020-01-01
|
Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-019-0098-x |