Motion sensor technologies in education

This paper attempts to raise a discussion regarding motion sensor technologies, mainly seen as peripherals of contemporary video game consoles, by examining their exploitation within educational context. An overview of the existing literature is presented, while attempting to categorize the educatio...

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Bibliographic Details
Main Authors: T. Bratitsis, M. Kandroudi
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2014-05-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Wii
Online Access:http://eudl.eu/doi/10.4108/sg.1.2.e6
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spelling doaj-f1211303f3bf47ca8edfa51fb8470b8f2020-11-25T03:28:30ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002014-05-01121910.4108/sg.1.2.e6Motion sensor technologies in educationT. Bratitsis0M. Kandroudi1University of Western Macedonia, 3rd km National Road Florinas Nikis, Florina 53100, GreeceUniversity of Western Macedonia, 3rd km National Road Florinas Nikis, Florina 53100, GreeceThis paper attempts to raise a discussion regarding motion sensor technologies, mainly seen as peripherals of contemporary video game consoles, by examining their exploitation within educational context. An overview of the existing literature is presented, while attempting to categorize the educational approaches which involve motion sensor technologies, in two parts. The first one concerns the education of people with special needs. The utilization of motion sensor technologies, incorporated by game consoles, in the education of such people is examined. The second one refers to various educational approaches in regular education, under which not so many research approaches, but many teaching ideas can be found. The aim of the paper is to serve as a reference point for every individual/group, willing to explore the Sensor-Based Games Based Learning (SBGBL) research area, by providing a complete and structured literature review.http://eudl.eu/doi/10.4108/sg.1.2.e6KinectWiiPlayStationGames Based LearningSpecial Needs Educationcategorization
collection DOAJ
language English
format Article
sources DOAJ
author T. Bratitsis
M. Kandroudi
spellingShingle T. Bratitsis
M. Kandroudi
Motion sensor technologies in education
EAI Endorsed Transactions on Serious Games
Kinect
Wii
PlayStation
Games Based Learning
Special Needs Education
categorization
author_facet T. Bratitsis
M. Kandroudi
author_sort T. Bratitsis
title Motion sensor technologies in education
title_short Motion sensor technologies in education
title_full Motion sensor technologies in education
title_fullStr Motion sensor technologies in education
title_full_unstemmed Motion sensor technologies in education
title_sort motion sensor technologies in education
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2014-05-01
description This paper attempts to raise a discussion regarding motion sensor technologies, mainly seen as peripherals of contemporary video game consoles, by examining their exploitation within educational context. An overview of the existing literature is presented, while attempting to categorize the educational approaches which involve motion sensor technologies, in two parts. The first one concerns the education of people with special needs. The utilization of motion sensor technologies, incorporated by game consoles, in the education of such people is examined. The second one refers to various educational approaches in regular education, under which not so many research approaches, but many teaching ideas can be found. The aim of the paper is to serve as a reference point for every individual/group, willing to explore the Sensor-Based Games Based Learning (SBGBL) research area, by providing a complete and structured literature review.
topic Kinect
Wii
PlayStation
Games Based Learning
Special Needs Education
categorization
url http://eudl.eu/doi/10.4108/sg.1.2.e6
work_keys_str_mv AT tbratitsis motionsensortechnologiesineducation
AT mkandroudi motionsensortechnologiesineducation
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